
| DIGITAL MULTI-FX & AMP MODELER BASICS Things That Apply to All of these Devices
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Digital Multi-Effects, and later, Amp Modelers (with effects built in at least) are an outgrowth to the left - the "Rack Rig". The Rack Rig was kind-of the last step in "discreet" components in a guitarist's effect's setup.
The electric guitar took off in the early 1950's. Back then, you just bought the guitar, and an amplifier. That's it. Actually, certain models were often PAIRED with specific amps as a package. No pedals, no effects. If you wanted effects, you bought an Amplifier with a Reverb knob and/or Tremolo circuit built in, and that was about it. Amplifiers were designed to be as CLEAN and "Hi-Fidelity" as possible, but that was tough back then, because electronics had not reached a point where circuits were efficient enough to stay very clean, especially as popularity rose, rock music took over dominance from country and jazz, and crowds got bigger, as did the venues, and the concerts got louder - pushing the humble 5-60 Watt combo too far to stay clean. The 1960's saw the rise of "outboard effects", including some early stompboxes like the CryBaby Wah Wah Pedal, Dallas Rangemaster Treble Booster, Dallas Arbiter Fuzz Face, or larger, more cumbersome solutions such as Fender's own external "Reverb" which was among the first of these devices to market (about the size of a modern small Amp head), or the famous EchoPlex tape dealy unit which was a huge tape recorder/playback device that would echo a guitar's signal with "repeats". We also saw guitarists starting to crank up their amplifiers and focus a little more on the "gear" side to get the sound that was in their head. The 1970's saw the addition of more time-based effects reliant on new Integrated Circuit technology - basically, the same stuff that helped the computer revolution along. These included Chorus, Digital Delays, Digital Reverb, Flangers, and Phase Shifter pedals. This gave rise to the small Stompbox. But more electronics = more impressive technical wizardry, so by the 1980's, the aforementioned "Rack Rig" became a reality. As an I.T. Guy, I find this VERY amusing. Basically, standard 1-3U (unit) rackmounted devices mounted to rolling refriderator sized racks like some kind of sonic server closet on wheels would be dragged with major artists on tour. These things would be full of all sorts of highest-of-the-high-tech digital devices from pitch shifters, to bucket brigade delay line flanger/chorus/delay multi-effects devices, and even some of the earliest multi-effects devices initially intended for studio use, such as the Eventide Harmonizer - were used a lot back then. Then the 1990's came, and everything did a 180 - old transistor stompboxes from the 70's on back were in, as were the guitars that once plugged into them, as were lower powered tube combo amps and so fourth. About the last "rack rig" guy to be honest, was Kurt Cobain, and all his had was a Mesa-Boogie Preamp and a power amp in it! Meanwhile, the 80's type of guitarists had moved on - some of them at least, to newer technology - the Multi-Effects unit. A Multi-Effects Unit is a rack-mounted (1-3U), or floor-based (pedalboard style) unit that a guitarist controls multiple types of guitar effect from. These combinations of effects are called "patches" and they are stored on the device to be recalled during a set. Multi-Effects units hold the distinction from Amp Modelers in that the intent is to sound like whatever amplifier they are run through but provide at least the bare basic number of effects your average guitarist would use. Multi-Effects units started to come about in the early-mid 1990's and caught a bad rap because they were hard to program (for most people at least), hard to get a good sound out of (in most cases), and tough for guitarists to understand compared to a set of discreet stompboxes, each box with it's own controls, all of them visible and giving an analog account of what their settings are without navigating through a series of menus. You just had 3-5 knobs and maybe a switch or two, and that's it. And even if you did not know what you were doing, it was easy to get a cool sound out of discreet effects boxes. But Multi-Effects units were like using a computer. You had a series of menus you had to navigate through to configure the parameters of each effect. Some had interfaces that were largely "mental" like the Boss ME-6 that required you to follow various LED lights and abstract parameters based on the LED's positions to adjust sounds digitally by fixed amonts. Others might have a digital readout, but then it became kind of like running a Windows 1.0 computer with a keyboard to program the device, which for people ina time when not every home had a computer in it, was daunting at best and seemingly impossible at worst. As the 1990's gave way to the 2000's, certain amplifier companies, in particular, Johnson Millennium, and Line 6 (and their AX series amps), introduced "Amp Modeling". Amp Modeling was basically a digital way to recreate the sound of specific amplifiers using patches and banks just like multi-effects units. These amps were mostly just multi-effects devices with a built in amplifier simulator built into them along side the effects chain. The selling point was you "only needed one amp", but the detractor was that they still were complicated to program, and difficult to get a good sound out of for the average guitarist as a result. So of course, quickly, the industry took making multi-effects boards with amp modeling in them...which, to be honest, was REALLY a thing as far back as the Korg ToneWorks AX30G in 1995, but not advertised as such until the early 2000's when digital impulses of cabinets and amplifiers became a thing on these devices. Some of these early boxes included the Behringer V-Amp, Digitech RP-series, and Line6 POD series. So over time of course, these things got a lot better, a lot easier to work with, became more capable of things and sounds that even an analog rig would have a difficult time recreating without a scrooge-McDuck money-bin worth of cashola to get started.Multi-Effects vs. Amp Modeling Explaioned Further A multi-effects box, such as the Boss ME-6, contains only EFFECTS. There is no amp modeling in a multi-effects device, just a bunch of pedals that can be combined together into "patches" to turn groups of effects on and off at will. It's intended to be put in front of, or in the Effects Loop, of an actual amplifier, though it can work on it's own, but it's not going to sound the same as an actual mic'd up guitar amp, and have a more "direct" sounding signal. A Amp modeler, such as the Line6 HD500, contains not only effects, but amp models, cab models, and such esoteric things on higher end units like this such as tube amp sag simulation, "thump", change the class of the amp (Class A/AB), microphone used, microphone placement, cab impulses, relating to the accurate reproduction of the sound of the specific amplifier with the specific biasing and tweaks you want. Types of Patch Storage Structures/Schemes One of the first things that confuses most guitarists.....is the way the "patches" are stored, or even what a patch even IS. A Patch is a collection of virtual devices, and their settings, stored on the device. On more modern devices, these patches can often be exported over USB or MIDI to a file that can be saved on a digital device such as a tablet, cell phone, or computer for backup or to make templates to edit for later patches with a consistant sound. A Patch by itself can be seen as sort of a spreadsheet of sorts with settings of each individual device in the virtual signal chain. See below....
But it goes to 255..... Okay Nigel Tuffnel, let's talk about why these settings go to 255. well...let's assume the processor I wrote this patch for, was a very very early Effects unit from the early 1990's. It runs on 8-bit technology for the control of the parameters. Well, 8-bit math tops out at 255. In Binary, 255 is 1111 1111.....it's a mathmatical limitation, and rather than have more processing power to allow for an "analog" type setting ie 0-12, they chose just to use whatever they had for a fine control of a particular parameter. Most do the latter though to make it more palletable to guitarists. Each Patch is stored on the device in one of two ways: either as an endless "string" of patches that are scrolled up and down via 2 buttons on the pedal, like the old Digitech RP-200/250 and Zoom effects units did, or as groups of 3-5 patches total known as a "Bank", like the BOSS ME-6, ME-33, Korg AX30G, Behringer V-Amp, and my Line6 HD500 does.
With the "String" of patches technique, the idea is to have your sound dialed up in ONE patch, and use the controls of your guitar or even amplifier to control that one patch. If any patch changes are needed - ie different combinations of effects, then you need to program one up and/or one down from the main patch to have those effects turned on and off in real-time. These units seem to generally to be designed for amateur/beginner guitarists who are more interested in having a collection of sounds based on their favorite artists vs. a professional who may need to use 4-5 patches a song. It can be visualized as a "list".. See example below....
So as we see above, this kind of organization is done like a list of patches, and then you just scroll through them using the 2 footpedals in sequence. It's pretty common to do this on lower end MFX/Modelers. With the Patch/Bank organization, each bank can be assigned to a song or group of songs, or even just to have some general presets you use a lot to switch between, and then switch banks when you need a different set. These are better conducive to professional players and people aiming at playing original music who need more than one particular type of effects and/or amplifier models on their sound. So let's take a look at a patch-bank type arrangement....it can be viewed as like a table again - a table of tables if you will....see below...
So as we can see, with the patch management above, this guy obviously is using his board (like me) to play bass guitar on demos on the weekends. So bank 4 is bass, bank 3 is vintage 60's sounds, bank 2 is indulgence in his Loverboy fanboyism, and bank 1 is his main patches he uses a lot. A more recent Patch method is that similiar to the Fender Mustang, Blackstar IDCORE, and BOSS Katana amplifiers - these try to look and feel more like an actual guitar amp, so patches might be organized into Channels. Almost all of them have a very limited number of available patches either selected by the Amp's Rotary Knob (Blackstar) or via a set of buttons on top of the amp (BOSS). A Blackstar style scheme would look like this.....
Fixed Signal Path vs. USer-Editable Signal Path The earliest modelers and MFX Units had what we call a "Fixed" signal path, meaning, you could not change the order the effects were laid out in...and they were generally laid out in a standard way.... Guitar->Compressor->Wah->Dist/Fuzz/O.D.->Amp Sim->Cab Sim->E.Q.->Modulation Effects(phaser/flanger/chorus)->Time-Based effects (Reverb/Delay)->Noise Gate->Amplifier This had an advantage in making sure the guitarist used the most popularly accepted route of getting these effects routed, and also made sure one was not overriding the other. But it was discovered that a lot of cool, new sounds were made by breaking "the rules" of using pedals. IE, Kurt Cobain putting his Small Clone chorus before his DS-1 (leading to a distorted chorus), people putting Wah Pedals in as a form of foot-controlled envelope filter....and so on. These innovative new uses of effects, meant that in order to appease to a wider audience, these manufacturers would have to deviate. IE the Variable Signal Chain multi-effects/amp modelers, which were designed to allow for repositioning of the devices in the signal chain. One such example, is the Line6 HD500 which I currently use. On the Line6 HD500 - effects are reduced to "Blocks" which can be dragged around through the signal chain, up to 8 in total, and then the amplifier(s) sim(s) can be setup as either a singular amplifier, or 2 amps - the same or different, that result in a stereo output. This allows for a wide variety of options, but it also requires more knowledge to program something like this effectively and have it not come out sounding like crap. A Guide to the Effects & Basic Amp Models often found in ALL Devices Now let's assume you're reaqlly "green" (newbie, beginner) - as in, you have not even gotten acquainted with much gear-wise....well...let's introduce you to the kinds effects (and even give you some famous examples).
Amplifier and Cab Sims are their own special category as they can vary wildly from manufacturer to manufacturer. Some companies choose not to disclose what they modeled their "amps" after - if they even did model them after anything, while others will list specific amplifiers in the owner's manual like Behringer and Line6 do. Sometimes they use alternative, cultural descriptions like "Brown" to describe a EVH type sim, or "American Clean" to describe a Twin Reverb. The accuracy of these sims can vary wildly from almost being a full replacement for the aforementioned amp, to being nothing at all in the ballpark. Most manufacturers, if they make regular, non-modeling amplifiers, will focus on creating their "own" amplifiers in that modeler more than any others, because it's free for them (they don't need to pay a license or ask permission of a third party to allow them to sample and create that amplifier sim for their product). What's really funny to me is Cab sims can make or break a model of an amp more than anything, this is pretty accurate to real-world amps too, if you've watched any of Glenn Fricker's discussions on the subject. However, I feel a lot of manufacturers REALLY ignore the cab impulses, mic placement, and other small nuances that might generate a difference in sound. More modern modelers are doing a better job at this, but it used to be we didn't even have much focus on the cab at all. You'd just have "4x12 british (ie Marshall 4x12 with Celestion Greenbback 30 watt speakers in it)" or "2x12 blackface (basically, a Fender Twin Reverb open-back cabinet from the 1960's era where the control panel was black - not brown or silver). New Sounds vs Reprising the Same old Shit - a Thought Piece So one thing modelers do, is they open the doors to trying thousands to millions of dollars worth of expensive musical gear that we otherwwise would not have access to let alone the actual physical space for. This is both a good and bad thing.... The good part of it is it leaves practically no boundaries for someone like you or me to create our own sound. Which if you are creating original music, is 100% the most important part of making music IMHO, is finding YOUR sound, and then using that sound to your advantage. It doesn't need to be revolutionary, or groundbreaking, or influential at all, it just needs to sound good, and you need to be happy with it from head to toe. People call us "tone chasers" because well....Ed Van-Halen called himself that. And that's pretty accurate because the goal is a pursuit of tone. For some it's a lifelong chase, for others we find a nice place and stay there.....I'm one of the latter. The bad part of it though is that it takes away from originality because here you have every single piece (or most of at least) of legendary gear that your "heroes" used. To add to that, almost a good chunk of the patches pre-configured on the devices tend to be aimed at recreating famous tones. As someone starting out, this is an excellent way to learn, but if you're past a certain point and into making original music, then this can be a hinderance. On one hand, you are constantly chasing the sounds of the guys you liked listening to. On my Katana I spent almost 30 minutes trying to dial in Paul Dean's guitar tone from "Turn Me Loose"....I've spent HOURS trying to get something close to Kurt Cobain's sound on many devices, which is one of the harder ones to pull off due to so many chaotic variables with regards to gear he used and what era and what guitar you are using. On the other hand, when you DO get those sounds, it can become a real curse if you find yourself going back to those "celebrity patches" rather than your own sound - then maybe it's time to really pay attention to that inner voice on what you visualize that you want to hear. Another problem is understanding the models enough to know how to get out of themw hat you want regardless of which path you explore. If you're not familiar with a certain amp or cab/mic configuration, it can be pretty daunting. Some standards, like the Marshall JCM800 or Fender Twin, are EASY To know what to do with or what they were traditionally used for. While say, Dumbles, Matchless Cheiftans or SPitfires, or some other booteeky stuff really needs you to have spent some time understanding teh model as it is in the manual. It's not unusual for even ME to draw a "?" on a certain amp modeler model because it's like "okay, I've heard of this thing, I'm not sure where they used it" - like I knew James Hetfield used a Matchless Spitfire on the Load and Re-Load records....but for what? Gotta dig into those old interviews to understand it's application. And then after that, come to the conclusion of what I myself would use such a sound for, and tweak to taste. I think this is a big reason a lot of older guitarists, the traditional Marshall + TS9 types with a Gibson, don't like modeling. It's nto because it's bad, it's because they don't understand it. It's like trying to explain to someone whose proficient with cursive and a pen why they should or would want to use Microsoft Word instead. They are used to a very hands-on, interactive method of working with their gear, flipping switches, turning knbos, putting pedals in a specific order, making sure xx tubes are in with xx bias voltage - and to them, it's labor intensive but doesn't feel like it because they are used to it and it's just a routine. |