CREEPINGNET'S WORLD
DIGITAL MULTI-FX & AMP MODELER BASICS
Things That Apply to All of these Devices
Digital Multi-Effects, and later, Amp Modelers (with effects built in at least) are an outgrowth to the left - the "Rack Rig". The Rack Rig was kind-of the last step in "discreet" components in a guitarist's effect's setup.

The electric guitar took off in the early 1950's. Back then, you just bought the guitar, and an amplifier. That's it. Actually, certain models were often PAIRED with specific amps as a package. No pedals, no effects. If you wanted effects, you bought an Amplifier with a Reverb knob and/or Tremolo circuit built in, and that was about it. Amplifiers were designed to be as CLEAN and "Hi-Fidelity" as possible, but that was tough back then, because electronics had not reached a point where circuits were efficient enough to stay very clean, especially as popularity rose, rock music took over dominance from country and jazz, and crowds got bigger, as did the venues, and the concerts got louder - pushing the humble 5-60 Watt combo too far to stay clean.

The 1960's saw the rise of "outboard effects", including some early stompboxes like the CryBaby Wah Wah Pedal, Dallas Rangemaster Treble Booster, Dallas Arbiter Fuzz Face, or larger, more cumbersome solutions such as Fender's own external "Reverb" which was among the first of these devices to market (about the size of a modern small Amp head), or the famous EchoPlex tape dealy unit which was a huge tape recorder/playback device that would echo a guitar's signal with "repeats". We also saw guitarists starting to crank up their amplifiers and focus a little more on the "gear" side to get the sound that was in their head.

The 1970's saw the addition of more time-based effects reliant on new Integrated Circuit technology - basically, the same stuff that helped the computer revolution along. These included Chorus, Digital Delays, Digital Reverb, Flangers, and Phase Shifter pedals. This gave rise to the small Stompbox.

But more electronics = more impressive technical wizardry, so by the 1980's, the aforementioned "Rack Rig" became a reality. As an I.T. Guy, I find this VERY amusing. Basically, standard 1-3U (unit) rackmounted devices mounted to rolling refriderator sized racks like some kind of sonic server closet on wheels would be dragged with major artists on tour. These things would be full of all sorts of highest-of-the-high-tech digital devices from pitch shifters, to bucket brigade delay line flanger/chorus/delay multi-effects devices, and even some of the earliest multi-effects devices initially intended for studio use, such as the Eventide Harmonizer - were used a lot back then.

Then the 1990's came, and everything did a 180 - old transistor stompboxes from the 70's on back were in, as were the guitars that once plugged into them, as were lower powered tube combo amps and so fourth. About the last "rack rig" guy to be honest, was Kurt Cobain, and all his had was a Mesa-Boogie Preamp and a power amp in it! Meanwhile, the 80's type of guitarists had moved on - some of them at least, to newer technology - the Multi-Effects unit.

A Multi-Effects Unit is a rack-mounted (1-3U), or floor-based (pedalboard style) unit that a guitarist controls multiple types of guitar effect from. These combinations of effects are called "patches" and they are stored on the device to be recalled during a set. Multi-Effects units hold the distinction from Amp Modelers in that the intent is to sound like whatever amplifier they are run through but provide at least the bare basic number of effects your average guitarist would use.

Multi-Effects units started to come about in the early-mid 1990's and caught a bad rap because they were hard to program (for most people at least), hard to get a good sound out of (in most cases), and tough for guitarists to understand compared to a set of discreet stompboxes, each box with it's own controls, all of them visible and giving an analog account of what their settings are without navigating through a series of menus. You just had 3-5 knobs and maybe a switch or two, and that's it. And even if you did not know what you were doing, it was easy to get a cool sound out of discreet effects boxes.

But Multi-Effects units were like using a computer. You had a series of menus you had to navigate through to configure the parameters of each effect. Some had interfaces that were largely "mental" like the Boss ME-6 that required you to follow various LED lights and abstract parameters based on the LED's positions to adjust sounds digitally by fixed amonts. Others might have a digital readout, but then it became kind of like running a Windows 1.0 computer with a keyboard to program the device, which for people ina time when not every home had a computer in it, was daunting at best and seemingly impossible at worst.

As the 1990's gave way to the 2000's, certain amplifier companies, in particular, Johnson Millennium, and Line 6 (and their AX series amps), introduced "Amp Modeling". Amp Modeling was basically a digital way to recreate the sound of specific amplifiers using patches and banks just like multi-effects units. These amps were mostly just multi-effects devices with a built in amplifier simulator built into them along side the effects chain. The selling point was you "only needed one amp", but the detractor was that they still were complicated to program, and difficult to get a good sound out of for the average guitarist as a result.

So of course, quickly, the industry took making multi-effects boards with amp modeling in them...which, to be honest, was REALLY a thing as far back as the Korg ToneWorks AX30G in 1995, but not advertised as such until the early 2000's when digital impulses of cabinets and amplifiers became a thing on these devices. Some of these early boxes included the Behringer V-Amp, Digitech RP-series, and Line6 POD series.

So over time of course, these things got a lot better, a lot easier to work with, became more capable of things and sounds that even an analog rig would have a difficult time recreating without a scrooge-McDuck money-bin worth of cashola to get started.
Multi-Effects vs. Amp Modeling Explaioned Further
A multi-effects box, such as the Boss ME-6, contains only EFFECTS. There is no amp modeling in a multi-effects device, just a bunch of pedals that can be combined together into "patches" to turn groups of effects on and off at will. It's intended to be put in front of, or in the Effects Loop, of an actual amplifier, though it can work on it's own, but it's not going to sound the same as an actual mic'd up guitar amp, and have a more "direct" sounding signal.

A Amp modeler, such as the Line6 HD500, contains not only effects, but amp models, cab models, and such esoteric things on higher end units like this such as tube amp sag simulation, "thump", change the class of the amp (Class A/AB), microphone used, microphone placement, cab impulses, relating to the accurate reproduction of the sound of the specific amplifier with the specific biasing and tweaks you want.


Types of Patch Storage Structures/Schemes
One of the first things that confuses most guitarists.....is the way the "patches" are stored, or even what a patch even IS.

A Patch is a collection of virtual devices, and their settings, stored on the device. On more modern devices, these patches can often be exported over USB or MIDI to a file that can be saved on a digital device such as a tablet, cell phone, or computer for backup or to make templates to edit for later patches with a consistant sound.

A Patch by itself can be seen as sort of a spreadsheet of sorts with settings of each individual device in the virtual signal chain. See below....

Device PARAM1 PARAM2 PARAM3 PARAM4 PARAM5
COMPRESSOR ATTACK
200
COMPRESSION
155
RELEASE
75
OUTPUT
255
n/a
DISTORTION TYPE
FUZZ(3)
GAIN
155
TONE
128
OUT
255
n/a
E.Q. LOW
255
MID
255
MID FREQ.
128
HIGH
220
PRESENSE
225
AMP TYPE
RCM800(7)
GAIN
200
LOW
255
MID
255
HIGH
240
CAB TYPE
Ed-78'(9)
MIC
SM57(1)
POS.
128
DIST.
220
n/a
MODULATION TYPE
CHORUS(2)
RATE
1
DEPTH
255
SPREAD
255
MIX
128
DELAY TYPE
DIGITAL(2)
SPEED
128 (530ms)
FEEDBACK
25
SPREAD
255
MIX
128
REVERB TYPE
PLATE(7)
DWELL
128
MIX
100
n/a n/a
And that above, is the general structure of most guitar patches, on most devices, as they should be visualized by the guitarist tweaking them. This is also how I save my settings into spreadsheets as a manual form of "backup" of my patches, especially when using older devices that don't allow for export to a file on a computer like the BOSS ME-6 or Digiteck RP-200A.

But it goes to 255.....

Okay Nigel Tuffnel, let's talk about why these settings go to 255. well...let's assume the processor I wrote this patch for, was a very very early Effects unit from the early 1990's. It runs on 8-bit technology for the control of the parameters. Well, 8-bit math tops out at 255. In Binary, 255 is 1111 1111.....it's a mathmatical limitation, and rather than have more processing power to allow for an "analog" type setting ie 0-12, they chose just to use whatever they had for a fine control of a particular parameter. Most do the latter though to make it more palletable to guitarists.

Each Patch is stored on the device in one of two ways: either as an endless "string" of patches that are scrolled up and down via 2 buttons on the pedal, like the old Digitech RP-200/250 and Zoom effects units did, or as groups of 3-5 patches total known as a "Bank", like the BOSS ME-6, ME-33, Korg AX30G, Behringer V-Amp, and my Line6 HD500 does.

With the "String" of patches technique, the idea is to have your sound dialed up in ONE patch, and use the controls of your guitar or even amplifier to control that one patch. If any patch changes are needed - ie different combinations of effects, then you need to program one up and/or one down from the main patch to have those effects turned on and off in real-time. These units seem to generally to be designed for amateur/beginner guitarists who are more interested in having a collection of sounds based on their favorite artists vs. a professional who may need to use 4-5 patches a song. It can be visualized as a "list".. See example below....

  1. Clean
  2. Dist
  3. CAYA
  4. Crunch
  5. Dover
  6. Master
  7. NoMaster
  8. Hendrix
  9. Cream
  10. Zeppelin

So as we see above, this kind of organization is done like a list of patches, and then you just scroll through them using the 2 footpedals in sequence. It's pretty common to do this on lower end MFX/Modelers.

With the Patch/Bank organization, each bank can be assigned to a song or group of songs, or even just to have some general presets you use a lot to switch between, and then switch banks when you need a different set. These are better conducive to professional players and people aiming at playing original music who need more than one particular type of effects and/or amplifier models on their sound.

So let's take a look at a patch-bank type arrangement....it can be viewed as like a table again - a table of tables if you will....see below...

BANK PATCH #A PATCH #B PATCH #C PATCH #D
1 Clean Distortion Dist with Flange Dist with Delay
2 Clean Distortion When It's Over Gangs in the St.
3 Clean Distortion Wah Wah Fuzz Face
4 Bass Synth Bass Tom Petersson Jaco

So as we can see, with the patch management above, this guy obviously is using his board (like me) to play bass guitar on demos on the weekends. So bank 4 is bass, bank 3 is vintage 60's sounds, bank 2 is indulgence in his Loverboy fanboyism, and bank 1 is his main patches he uses a lot.


Fixed Signal Path vs. USer-Editable Signal Path
The earliest modelers and MFX Units had what we call a "Fixed" signal path, meaning, you could not change the order the effects were laid out in...and they were generally laid out in a standard way....

Guitar->Compressor->Wah->Dist/Fuzz/O.D.->Amp Sim->Cab Sim->E.Q.->Modulation Effects(phaser/flanger/chorus)->Time-Based effects (Reverb/Delay)->Noise Gate->Amplifier

This had an advantage in making sure the guitarist used the most popularly accepted route of getting these effects routed, and also made sure one was not overriding the other. But it was discovered that a lot of cool, new sounds were made by breaking "the rules" of using pedals. IE, Kurt Cobain putting his Small Clone chorus before his DS-1 (leading to a distorted chorus), people putting Wah Pedals in as a form of foot-controlled envelope filter....and so on. These innovative new uses of effects, meant that in order to appease to a wider audience, these manufacturers would have to deviate.

IE the Variable Signal Chain multi-effects/amp modelers, which were designed to allow for repositioning of the devices in the signal chain. One such example, is the Line6 HD500 which I currently use. On the Line6 HD500 - effects are reduced to "Blocks" which can be dragged around through the signal chain, up to 8 in total, and then the amplifier(s) sim(s) can be setup as either a singular amplifier, or 2 amps - the same or different, that result in a stereo output. This allows for a wide variety of options, but it also requires more knowledge to program something like this effectively and have it not come out sounding like crap.


A Guide to the Effects & Basic Amp Models often found in ALL Devices
Now let's assume you're reaqlly "green" (newbie, beginner) - as in, you have not even gotten acquainted with much gear-wise....well...let's introduce you to the kinds effects (and even give you some famous examples).
EFFECTS TYPE GROUP(S) DESCRIPTION
Compressor/Limiter Utilities
Dynamics
A compressor/limiter basically "compresses" the signal - what this means is, the signal going into the effect, has it's lower-peaks raised to the maximum level, and any peaks OVER the threshold are leveled flat - giving everything the same percievable volume. Compressors are most well known for their use with clean guitar tones, such as Country, or 80's pop, to level out the signal and make it consistant for easier mixing. They also can be used to add a little more gain to a fuzz/distortion/overdrive effect, and make guitar solos cut a little better by flattening the frequency response. Compressors are commonly placed at the front of the signal chain. A negative side effect of compression though is you lose some expressiveness of your own tecnhiqnue because any subtlties are highlighted and any really extreme attributes are reigned in relative to the compressor's settings.
Pitch Shifters & Harmonizer Pitch
Harmonizers
Pitch Shifting and Harmonizing technologies are actually quite new, with their earliest incarnations starting in the mid-late 1980's. Some of the first guys to use one of these in a big way would be Steve Howe of YES (Owner of a Lonely Heart to be specific), and Bruce Watson of Big Country (how he gets a Yamaha SG-2000 to sound like Bagpipes!). I myself even use these quite a lot for my whole "5ths" thing (often really set to the "4ths" setting). The earliest pitch shifters set a fixed interval between the note played, while more modern devices can actually sense pitch and key, or be set to a specific key, and change the intervals "intelligently" to allow one to do things such as play a 2 part lead as one guitarist (ie Metallica's twin leads like "Welcome Home (Sanatarium)"). PItch Shifters - starting with Digitech's "Whammy" Products, also can be used with an expression pedal to act as sort of a foot-activated "Whammy Bar" of sorts, or putting the mix to 100% can also be used to tune a guitar down 1/2 step or more without actually retuning the strings.
Synthesizers Filters
Pitch
Other
In more recent years, we've started to see more and more, actual guitar synthesizer pedals and amp modeler effects. Guitarists have been trying to pull this off for decades. The earliest forms of this were things like the Roland GR-guitar synthesizers, or plugging a guitar into the VCO (Voltage Controlled Oscillator) of an actual Keyboard-synth like a MiniKorg 700S or Korg MS-series unit for a single-note synth. The problem with these early systems is they were cumbersome and required a lot of external hardware. However, this landscape is quickly changing with the creation of DSP (Digital Sound Processing), which now allows a guitar signal to be input, and then "impulses" to be overlaid over the pre-existing signal and pitch by the "synth" pedal such as EHX's 9-series pedals or BOSS's SY-1 Synth pedal, sometimes even as a Polyphonic effect (6 note polyphony due to the limitations of the instrument plugged INTO the pedal).
Wah Wah Filters
Expression
The original Wah Wah pedal was basically a tone control pot attached to a rocking foot-pedal that the player would rock back and fourth to accentuate and cut midrange frequencies, resulting in that "wah wah wah" timbre that was very popular in the late 1960's through the 1970's. Jimi Hendrix and Eric Clapton tended to make them very popular around the late 60's and they sort of latched on. FAmous pedals include the (Dunlop) CryBaby pedals, and the VOX Wah pedals, which are usually what are emulated. The Crybaby 535Q has a control on it that allows you to change the filter range on the pedal. Typically they are placed early in the signal chain, but can be placed later to act as a synth-like manual filter as well, which is another use for them.
Envelope Filter
Auto Wah
Vocalizer
Filters These three effects are kind of various iterations of the same thing,a ll three of them use a midrange sweep to modulate a signal to create various effects. Envelope Filters were a bit popular in the seventies, though more popular with synthesizer players, but they found some favor in funk. They can often be confused with a wah or a phase shifter. Auto Wah pedals work the same way, except the sweep is in a frequency range shared with a regular rock-your-foot Wah Wah pedal. Lastly, a common effect heard is the "vocalizer" filters which basically make sounds like "yaw yaw yaw yaw" or "eye eye eye eye", resulting ina rhythmic, robotic type voice effect.
(Random) Step Filter Filters A Step Filter is a filter that uses square wave signals as a "carrier" of sorts for an audio signal. When at a low mix, it makes your guitar have this sort of "digital discombopulation" rhyhmic sound, similar to something you would have heard in a late 90's Moby song or something Nine Inch Nails would do. Cranked way up, it just sounds like someone beating up R2-D2, or the sound generator inside someone's Nintendo subject to 30 Game Genie Codes, or a robot urinating.
Fuzz Fuzz
Overdrive
Distortion
Gain Effects
The Fuzz pedal was an invention in the 1960's that used a transistor and some diodes to "clip" a signal, creating a "fuzzy" kind of sound, simliar to today's high-gain distortion sound, but with a little different character. Generally, Fuzz is regarded as sounding a bit more muddy, buzzy, and "round" compared to distortion, which generally is crunchier, a bit tighter, punchier, and more defined sounding. Fuzzes tend to blend notes together, and at higher gain levels, can sound almost like a square wave synthesizer rather than a high gain guitar pedal. It also tends to have a much less even "breakup" that sounds more organic, grindy, and a little "weird" to modern metal/rock ears. In more recent decades, guitarists have discovered that Fuzz tones can be further tweaked by using older/weaker batteries, or by modifying the circuitry to induce oscillations, fast clipping on bassier settings, and others that resulted in the botique home-brew Fuzz market, such as Zachary Vex's Fuzz Factory pedal. Famous pedals include the Electro Harmonix Big Muff, Dallas Arbiter/Dunlop Fuzz Face, Univox SuperFuzz, and the Zvex Fuzz Factory.
Overdrive Gain Effects
Overdrive
Distortion
Overdrive, by contrast, is meant to be used to simulate the sound of a vintage tube amp cranked way the heck up to the point of breakup, often referred to as the "sweet spot" by people into vintage gear. Overdrive tends to result in a "warmer" tone than distortion, but a tighter sound than fuzz, and has less gain-ish sounding. The "sweet spot" refers to a point the amp has broken up in a nice way that sounds melodic, promotes good sustain, and sounds very warm and pleasing to the ear. That's what these pedals try to achieve. One of the earliest is the Maxon/Ibanez TS-9 TubeScreamer which is legendary, to the point that people often used them with vintage Tube Amps such as a Marshall Plexi or a Fender Bassman to get a hotter, higher gain sound from an already cranked tube amp without ruining it's character. Generally, Overdrives are meant to be transparent and just help the gain of the amp, more of a "helper" pedal than an effect, compared to the next one. Besides the TubeScreamer, the BOSS Blues Driver, and OD-series Overdrive pedals are some of the most popular as well. I myself have owned a DOD Overdrive Plus.
Distortion Distortion
Gain Effects
Fuzz
Distortion is differentiated from a Fuzz in that it typically uses IC OP Amps (Amplifiers on a microchip) rather than discreet transistors to achieve it's sound - such as a TLO72 or LM386 chip. It typically sounds "crunchy", but has more gain than an overdrive pedal. These seemed to, by large, turn up as Hard Rock/Metal started taking off toward the end of the seventies, each of them trying to be like an "Eddie Van-Halen in a Box" sort of thing. They also are designed to color the tone of your amplifier a little bit. That said, they are not really designed to give a REAL tube-overdrive kind of sound, but rather, provide an easy way for beginners to have a footswitchable distortion solution in the pre-amp-modeling days at bedroom volume, and professionals often stuck these in their setup to sit next to their overdrive and switch over for solos and leads by adding more gain and even inducing feedback at lower volumes. Famous distortion pedals include the BOSS DS-1 and DS-2 Super Distortion used by Kurt Cobain, Chris Olivia of Savatage, and countless others. Also notable are the DOD Super American Metal series, Danelectro Fab Tone, and Arion Stereo Metalmaster pedals.
Equilizers E.Q.
Equilization
Equilizers are basically like a tone control that allows you to isolate certain frequency ranges to boost or cut them. Most often these are either used to boost mids for a solo, or to boost an EQ to make the sound thicker from pedals with weak low end. IT can be used to make a single coil guitar sound fatter or a humbucker sound thinner. It can also be used to recover frequency bands being boosted or cut by the amplifier's tone stack when placed after the amplifier on an amp modeler.
Amplifier Sims Amp Amplifier Simulations are generally intended to give a direct-in signal the attributes of a miced up amplifier (usually tube). Most amp modelers will give you at least a handful of these, if not a plethora of them, to pick from. Most will be pre-configured with a specific cab sim to simulate an actual amplifier combo or halfstack from real life. They usually get special names that are similar to the original on the device itself, often pairing a non-commercialized part of the original name with something catchy and creative for the panel, but true source revealed in the back of the manual. Common amps modeled include: Fender Bassman 4x10, Fender 5E3 Champ, Fender Twin Reverb, Marshall 1959 Solo-Lead Plexi (SLP), Marshall JMP-45, Marshall 2203 JCM800, Soldano, Eddie Van-Halen's guitar tone, Mesa Boogie Mark series, Mesa Boogie Rectifier series, Dumble, Matchless Spitfire and Cheiftan, Engle Powerball - and usually they'll be in a lineup that includes at least one-three original amplifier creations by the manufacturer intended either to appease bedroom kiddos looking for a lot of gain (ie Line6 Mega Extreme something something) or give characteristics together.
Cab Simulations
Cab Impulses
Cab Sims Paired up with the amplifiers above, would be a cabinet simulator, which gives the sound less of a "direct" sound, and more of a "miced up amp" sound. Just like the amplifiers, these are usually based on popular cabinets such as the 1x12" Jensen Fender boxes, 2x12" Eminance, 2x12" Jensen, Marshall cabs with Celestions of various types (Greenbacks, Classic 30s, Classic 25s), usually an EVH type cabinet that simulates a combination of JBLs and Celestions, or the old 5150 cabs with Sheffields in them. Cab sims may have additonal parameters involving the Mic Types (ie Shure SM57, Sure SM58, Neumann U-47, etc...), Mic Placement (center/offset), or even distance (far/near).
Phaser Modulation Phaser is basically an effect that gives sort of a creamy, non-metallic/non-shimmering sound that sounds a bit like a milkshake being made, or a cappuchino machine's frother in slow motion. It was very popular in the 1970's with people who played Wurlitzer/Electric Pianos, but also made popular on guitar in several applications, with the most famous being Edward Van-Halen's use of it in his rig as a little "treble boost" for solos of sorts. Famous units include the MXR Phase 90 and Univibe.
Chorus Modulation Chorus is sort of like a "Flanger Lite" in a way. It uses several very fast, extremely tiny "delays" to create a sound that can be described as "watery" and "metallic" or "Shimmering". The original intent was to make it sound like a room full of guitars all playing at the same time, though the effect is a bit more, uh, the sound we'd associate with the 80's, and even some early 90's stuff like STP and Nirvana (Come As You Are is a great display of what a Chorus is). 80's guys, the biggest users of chorus, usually set these at high depth, low rate, and 50/50-ish mix, while guys from the 1990's, such as Kurt Cobain, set theirs to a lower depth or mix, and used a faster rate to get something sounding more like a watery version of a Leslie Speaker Cabinet. Popular Chorusing effects included the Roland Chorus CE-1, the Chorus from the Roland Jazz Chorus JC-120 amplifier (same as the CE-1), BOSS Dimension D, Eventide Harmonizer "Jape" Effect, the "Symphonic" effect from the Yamaha SPX series rackmount, or the Electro Harmonix PolyChorus/EchoFlanger and EH4600 Small Clone pedals Cobain famously used.
Flanger Modulation A Flanger gives a similiar metallic sound to a chorus, but with a Phaser-like "Sweeping" noise to it. Some examples of a Flanger would be Neal Geraldo's opening to Pat Benatar's cover of Kate Bush's "Wuthering Heights", the bass intro to Kenny Loggins "I'm Free (Heaven Helps the Man)", Van-Halen's jet-whooshy noises on Unchained, the intro to "Hear About It Later", or the melodic tie-up to the riff from "Aint' Talkin' Bout' Love", or Paul Dean's woofy-sounding thing on "When It's Over" "Gangs in the Street" or "Prime of Your life". The most famous Flanger by far seems to be the BOSS BF-series Flangers, with the Loft 300/400 Series Delay-Line Flangers being somewhat popular rackmounts in Canada in the 80's (popular with Alex Lifeson of Rush and Paul Dean of Loverboy). Most often it seems the MXR Flanger Eddie used and the Boss/Roland CE-series Chorus Ensembles are popular, with the Dimension pedals being a little less popular to emulate.
Delay Delay
Time Based Effects
Delay effects are the ones where you hear repeats of the first sound played. Originally, these were tape decks where the signal from the guitar was written to tape by the "erase" head and then played back by the playback head - but the distances could be moved to affect the Feedback and Delay Time Parameters. Units like the Echoplex and Roland Space Echo used these kinds of methods. By the late 1970's, "Digital" units that could digitally do this process and have far more widely adjustable parameters started to appear, including stereo units that could "ping pong" the sound back and fourth between the left and right speakers of a Stereo. More recently, people have started pushign the limits of delay circuits that create things like "trails" and strange feedback effects.
Reverb Time Based Effects Reverb originally started off as electro-mechanical devices such as "Spring" reverb that had a big metal tank in the back of a guitar amplifier that the guitar signal would be sent through and "vibrate" the springs inside, which would be picked up and sent back to the amplifier as a form of "Ambiance". Another method was to use a large metal plate in some studios hooked up much the same way - also referred to as "Plate Reverb". However, the most natural and original form of Reverb was just to place some ambient mics in a large room, or hall, that's empty with little to dampen the sound - this could range from a hallway, to a empty room, to a tile bathroom, to a metal warehouse. Modern digital circuits are able to reproduce these environments or take it further beyond reality.
Noise Gate Utility A noise gate is a filter-device designed to close the signal before it when a certain threshold of noise is present so that the sound remains as quiet as possible when not active.
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