CREEPINGNET'S WORLD
Tandy 1000 Graphics Page
The Tandy 1000 Series took it's "Enhanced CGA" or "TGA" (Tandy Graphics Adapter) as it was later referred to from the IBM PErsonal Computer Junior 4860 released in 1984. As such, as it was considered a "superset" of CGA, it adds onto the pre-existing CGA graphics modes.

Table of Modes for PC Jr/Tandy 1000

Mode# Resolution #of Colors Text/Graphics Standard/TGA Special Attribute(s)
0 40x25 16 Text Standard No Color Burst
1 40x25 16 Text Standard Color Burst Enabled
2 80x25 16 Text Standard No Color Burst
3 80x25 16 Text Standard Color Burst Enabled
3.5? 160x100p 16 Graphics Standard Same Setup at Mode 3, uses Memory Mapped Graphics
4 320x200p 4 Graphics Standard Four color Pallets total to Choose From
5 320x200p 4 Graphics Standard One color Pallet to Choose From
6 640x200p 2 Graphics Standard High Resolution CGA
160x200p 16 Graphics PC Jr/Tandy Shares Assets with CGA Burst
D 320x200p 16 Graphics PC Jr/Tandy/EGA Slows down older Tandy 1000 & PC Jr's a bit
640x200p 4 Graphics PC Jr/Tandy 4 Colors out of 16 used
E 640x200p 16 Graphics PC Jr/Tandy Only Available in Tandy Video II

Why This Matters? - One of the benefits of using a Tandy 1000 or PC Jr. over a regular 8088/V20 based PC is the additional graphics modes. The original IBM PC, PC XT, AT, and their clones, could only used modes 0-6 on a regular CGA card up until when the EGA card came out about 1984-1985 or so. So the PC Jr/Tandy had 320x200@16 color graphics first. Plus it was one of the few systems to make use of the 160x200p 16-color graphics mode as well (most Sierra AGI games and Lucasfilm's Maniac Mansion to name a few).

A word of advice on the 8088/8086 Tandy though, is that programs that use the medium res 320x200x16 mode tend to be rather slow, especially on the original 4.77MHz (1000, 1000A, 1000HD) machines. That's not to say it's always the case, Hoyle's Book of Games Volume 1 (Sierra, SCI), and Sim City (Maxis) actually run decently on these machines (especially with a V20 upgrade and/or a 8087). But it's a general rule of thumb as most 320x200 games that are huge, like later SCI Sierra games and later EGA Lucasfilm titles are really slow on an 8088 Machine, especially a 4.77MHz standard PC speed machine.