CREEPINGNET'S WORLD
SUPER BREAKOUT
Back in 1975, a dirty footed, perpetually shorts clad man named Steve Jobs got a job at Atari, and his assignment, a coin-op called "Breakout" - which he passed the technicals to his other "pal" - another guy named Steve....Wozniak - see where I'm going with this - and they created the Arcade Game "Breakout". The game was a bit of a cult hit. Enough so that in 1978 Ed Rothberg created the sequel: SUPER BREAKOUT. In 1981, the 2600 port was released - #CX-2608 - a bit strange as CX-2601-2609 were supposed to be the original PACK-IN Cartridges for the 2600 in 1977, but most release dates put this game as a 1981 release.

In Super Breakout, there were new variations of the game allowing for multiple (up to 3) balls on screen at once, a round where you break through an entire wall and the wall scrolls down revealing further walls to break through, kid's variations to allow younger kids to play the game at a reduced skill level, and up to 4 players at a time.


The Atari Sound Test - My Experiences
Super Breakout's most defining feature to me (aside from the fact I hated it till I got older, but my mom got so addicted to it it drove her to hate video games), was the fact it made multiple sounds using the Atari's audio capabilities. That was one of the more defining differences to define it from the original Breakout release - which almost nobody but me (much later on) played.

Honestly, it's one of those good short-spurt titles I pull out every once in awhile. As of this writing though, I need to fix my Paddle controllers because the button refuses to work for some dumb reason (probably poor contacts) so I'm at the mercy of my Sears Viideo Arcade as far as serving the ball goes.


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