CREEPINGNET'S WORLD
NES TECHNICAL STUFF
The Nintendo Entertainment System was introduced in 1985 in North America after a 3 year start as the "Family Computer" or "Famicom" for short in Japan. It continued to be produced until 1997, in two different versions, the familiar "Toaster Style" as people call it for it's toaster-like mechanism inside, a design choice made by Nintendo to make sure the console had a chance to succeed in the post-crash industry in America, and then the later "top loader" version.
TECHNICAL DETAILS ON THE CONSOLES
The NES is an 8-bit Game Console with a PPU for a Graphical Processor, and in-built audio on the 6507 derived CPU chip. It utilizes 72 pin Game Cartridges designed and licenced for order by Nintendo, only for Nintendo Licenced Products. That said, there were some 3rd party makers (Atari/Tengen, Wisdom Tree/Color Dreams, and Codemasters) who made 3rd party unlicensed games for the NES and succeeded to bypass the early, primitive DRM in the Nintendo in the form of specialized silicon called the "NES10" or "10NES" chip - basically a simple algorithm call-answer chipset designed to "challenge" the game cartridges inserted to make sure that they actually work. While great from a QC standpoint, not great from a longevity standpoint as it introduces some problems, particularly as it's signals are provided by outer pins on the trouble prone 72-pin cartridge connector on the older version.

General Specifications

CPU MOS Technology 6502 derived Ricoh 2A03 running at 1.78MHz.
RAM 2KB
STORAGE 32K-1024K ROM Based Memory Cartridges consisting of 2 ROMS (Character & Code ROMS), a possible mapper chip (MMC2, MMC3), various potential enhancement chips (VRC6 and VRC7 for sound, Battery Backed Save Circuitry as found in The Legend of Zelda, Dragon Warrior, ETC).
I/O 2 NES Controller Ports - 7 pins - supports Gamepads, Advantage Joystick, Zapper LightGun, Power Pad exercise mat, and some others.
GPU Ricoh 2C02 PPU Chip clocked at 5.37Mhz. Generates a 256x240p picture w/ foreground and background sprites created out of 8x8 pixel tiles, arranged in groups to create larger images. Can display up to 25 simultanious colors out of a 54 color pallet.
SOUND 5 Channels of Audio including 2 Square Wave Tone Generators with Envelopes and Effects, plus a Pulse Wave Audio Generator often used as the bass, paired with a noise channel, and a DPCM digital sample channel often used for drums or voiceovers (BLADES OF STEEL!). These can often be upgraded by various on-cartridge audio modules such as Konami's VRC6 or VRC7 circuits.
POWER Power for the NES was provided via a 9VAC "wall wart" providing about 1.5A of current. The NES will work with both AC and DC Adapters in the 1-2A Range in lieu of the original power supply. One well known PSU that works are the old 9VAC power adapters provided with US Robotics external modems.

Console Variants - There are only two known console variants, the NES-001, released in 1985, and discontinued in 1995 when it was replaced by the NES-101 unit, also known as the "Top Loader" style NES.

NES-001 The original Nintendo Entertainment System, model NES-001, is a large, 12"x11.5" two-tone gray box sitting about 5" tall. It's the most familiar and best selling of the lot, and had a nice 10 year production run. There's not much, if any, variance between the NES-001 units TBH, they all go to gether roughly the same, regardless of Motherboard revision, and they all are pretty solid.

The general construction is the bottom is held together by six screws, and there is a snap-on cover over a molded on cut-off piece for a never used Expansion slot. The top comes off, and you'll notice the controller ports are held in by a black plastic surround held in by two screws on the bottom of the case, and the power and reset switches connect to their own small daughterboard toward the front of the case, with the red Power LED in front of a clear, lexan, light spreader. The entire motherboard is encased in aluminum sheilding and staked into the bottom via several screws - 2 recessed around the TV output module, and the others going around the cartridge port. The power/reset board attaches via a large blue connector on the side of the PCB, and the game controllers are nearby, held on by green/white molex connectors. Everything is modular, so no tools other than a screwdriver is needed for modular replacement of sub-assemblies. Cartridges are held in by a spring-loaded mechanism that uses a swinging pin in an index to latch it down into position, pushing the cartridge down puts force on the pins in the 72 pin connector at the end to make firm contact with the cartridge. However, this is commonly bent and needs either bending back, or replacement. The motherboard itself is mounted component-side down in the case with another shield on the other side. Under here is where the key chips are located including the 2A03, 2C02, and 10NES Lockout Chip. The whole thing is surprisingly easy to get in and get out, and only uses regular philips screws.

NES-101 This was the later release of the NES typically sold with a copy of Super Mario Bros. 3 and 2 Dogbone controllers at the most. This system unit is much smaller, coming in at about 6"x10" - a little smaller and wider than a VHS tape, and has slide controls in front for power and reset. It also is RF Switch only, omitting the then-seldom-used AV jacks the original NES-001 unit had. It also had other parts omitted such as the buggy NES10 Lockout, but featured some needs for modification for 3rd party products physically, such as the Game Genie cheat device.

TECHNICAL DETAILS ON CONTROLLERS
The NES was available with several licenced game controles, these included the original NES Gamepads, the later "Dogbone" Game Pads included with the later NES-101 model console, the NES Zapper which came in both gray and orange variants, NES MAXX Gamepads that featured a 360-degree motion feature via a sliding button on the gamepad side (with a ring that functioned as a normal gamepad), the NES Advantage arcade style joystick, the NES Power Pad - a large vinyl mat with contact switches inside intended for kids 120LBS or lighter to jog on for things like World Class Track Meet. The R.O.B. (Robotic Operating Buddy) was not a controller, but rather a standalone peripheral that utilized the NES's gamepads for control. There were also third party controllers from all over the place including Hudson, Beeshu, InterAct, Acclaim, and many others.
COMMON ISSUE - FLICKERING POWER LIGHT (& POSSIBLY COLORED SCREEN)
The #1 issue with the old style NES consoles (NES-001) was the flickering power LED and/or games refusing to run. This is all a big combo issue of the NES10 Lockout chip, and the flaw of it utilizing some outer pins on the 72 pin connector, which tend to be among the first ones to get so bent they don't make good contact.

Back in the olden days, when we were kids, we would blow on the NES games and do weird little tricks like sliding the "butt" of the cartridge against the floor of the console's cartridge port as we pressed it down to make sure it would make good contact, and to blow out the dust. Let's explain why both of these worked, and why the first one is really, really bad.

Blowing on the Cartridges is a HUGE NONO! - What's really happening when you blow on a Nintendo cartridge, is the humidity from your breath, even at a microscopic level, is creating a "filler" for that gap between the bent-up pins on the 72 pin connector, and the cartridge. This causes the game to work for awhile, and then as your breath evaporates - due to the dry warm air inside the Nintendo as it's played, these contacts get severed, and while in the case of the 10NES chip, nothing matters now, the authentication process has already taken place and the game is okayed, this wreaks havoc on your games WHILE you play them. These problems manifest such as suddenly crashing/hanging mid-game, to just minor graphics glitches or weird flukes of logic that might be hardly noticeable to the average player. The worse part though is the long term effect of this on the cartridge's contact pads, it causes them to corrode, and sometimes, this can lead to either a short, or complete wearing away of the pad, ruining the cartridge. It's rare, but I had an old copy of "Blades of Steel" that fell prey to this. Thankfully it was not Dragon Warrior IV.

Weird Mechanical Saeances.... - ie sliding the butt of the cartridge in, jiggling the cartridge that's already in, these work, but what you are doing, is basically repositioning the cartridge so the weaker contacts inside the system will make contact with the pads on your cartridge, and sometimes, this too does not last as long and does the same thing the blowing on cartridge trick does, except as the heat inside the NES might microscopically cause the contacts to pull away. Resulting in the same goofiness as your evaporating breath.

There are two fixes to this, one temporary, one is far more permanant.

Temporary Fix - 72 pin Connector - the primary culprit in all this is the 72 pin connector and that wonky mechanism, with the 10NES chip being the secondary in it all. The problem with this connector is that it moves the pins in a way to clamp down on the cartridge when the cartridge is pressed down, this puts force on these pins that are all technically bent in a "U" shape. For this problem, you have three options: cheap (but tedious), fast (technically), and reliable (but expensive).

CHEAP - If you're cheap, like me, you'll just re-bend the pins. THis can be done easily by bending a paperclip into an "L" shape, or using a tiny eyeglass screwdriver to reach UNDER the pins, and bend them upward. You want to do all 72 pins and this can take some time, probably a good time to slap on a TV program and get something to drink, or sit outside and enjoy the sunshine and some tea.

FAST - This is replacing the 72 pin connector. It takes only about 15 minutes and requires nothing more than a philips head screwdriver. You can order new or refurbished connectors online at various places such as Amazon, E-bay, and other places. However, some of these refurbished connectors might not be that great, and some of the Chinese remakes might be questionable too.

RELIABLE - aka EXPENSIVE and HARD TO FIND apparently as I dug around for it for awhile and could not find it anywhere now. So maybe it no longer exists. PIsses me off because I bumped into a sex site while looking for this f***ing thing (time to fire up the anti-malware). Anyway, around 2014, there was some guy who was doing a new startup company that was 3D-printing out new carrier trays for the NES 72 pin connector, that did away with the push-down mechanimsm, turning into just a regular right-angle connector. I can't find the d*** thing anywhere now, but it was a huge buzz at the time. Anyway, you might be able to find it or even make it yourself, but...naah. IIRC it was stupid expensive too. So much so I thought "nah, I'd rather just keep bending pins". So that's what I did. And even then, maybe it was pulled because it's only reliable in theory - who knows. I'm still mad though that Google-website redirects still exist. Yeah, I'm a bit pissed about that site redirect.

But the real culprit is the 10NES Lockout Chip - this is a eight pin IC located on the component side of the motherboard, marked a copyright date and Nintendo on it. It taps into two of the end-pins of the 72 pin connector and is the true reason for all this madness. Likely this is because it was an afterthought because the 10NES did not exist in Japan, all the Japanese companies used their own cartridge shells, their own PCBs, and the Family computer had no lockout chip in it. SO when the 72 pin connector was added to the NES, the 10NES makes use of some outer pins that lose their connection worse than the others, causing the NES not to start, even when an official Nintendo seal of quality game is put in. However, disabling it is easy.

Basically, all you need to do is desolder/snip/detach pin#4 - that's it, that's all I did to mine (actually pin #4 just broke off). Since then, I've not had any problems getting games to start with any regularity, only once in a blue moon when the connector is getting loose. About 99.9% of the time though, it always works on the first try, like my 43 year old Atari. Why Nintendo did nothing about this - well, they kinda' sorta did, they released the NES-101 (but then removed the A/V jacks - argh!), is likely because they wanted people to *think* their NES was dead, and therefore go out and buy the latest and greatest product. Isn't Capitalism fun boy's and girls!?!?


WHAT POWER SUPPLY CAN I USE?