CREEPINGNET'S WORLD
DRIVE BEYOND HORIZONS (DEMO)
Hints, Tricks, and (Kinda' Sorta') Walkthrough
IntroductionDrive Beyond Horizons is a game developed by Santor Games and published by Tacty studios in France. The demo was released in late 2024, and is generally considered a clone of "The Long Drive" in a way (a game I have not played as of this writing).

In Drive Beyond Horizons (demo) you play a man in the post apocalypse headed out to the desert in his old dilapidated car for whatever reason. It's a very open-ended, sandbox survivial game, with some minor horror and sci-fi elements. The game is all about the survival of you, your ride, and loose exploration of the proceedurally generated landscape. No "session" of this game is the same as another (especially not the demo where you have zero control or even the seed# to go off of).

Anyway, I decided to write guides for this and the full version because it'll be an interesting write. I'm usually used to writing for games that have a pretty linear, rote, or otherwise, easily guided situation. This one is interesting because I can't just say something like "drive 20KM, get out, get the left Lada door" because your "seed" (a random number used to generate the landscape and parts) isn't visible, and I'm not sure you can input it anyway.
Differences Between the demo and the full version...
  • There's only one game mode - scenario, which is basically "story mode"
  • A lot of power-ups and options don't exist in
  • I think there's only one radio station in the car.
  • There's only three cars instead of 7+ to pick from in the game, and you always start with the Dada (Lada Vaz 2101), the other two are the Musgoat (67 Mustang Fastback), and Poyopa Pickup Truck (Toyota Hilux Diesel)
  • There are NO Saves, so you can't just pick up where you left off, 50KM, one straight shot, no interruptions, you can, however, pause
  • The landscape is a little more sparse, making the game a little easier than the full game where you have to explore more to find points of interest
  • Fewer points of interest. There's only one type of gas station, no motel (no backrooms either), bus stops and outhouses, your house, radio towers, and garages
  • Zombies only spawn at garages, crossing the road, and radio towers - not the gas station
  • The ending is less violent (no rocket launcher), and there's only one ending

The TRUE Minimum System Requirements
  • Intel 6th Generation i-Series CPU or similiar
  • Intel HD Graphics 615, NVIDIA GeForce GT730 2GB, or simliiar
  • 8GB RAM, 16GB Reccomended
  • About 15GB of disk space

The lowest I've run this game on CPU-wise is a 6th Gen i7, which had smooth and spritely performance, so it's possible below 6th gen could work. Lowest "GPU" is the integrated intel 615 graphics on my Dell Latitude 7285 2-in-1 which was a bit on the low side with the window reduced to 1280x720 in Linux, but it was still rather playable with a major frame drop. The true lowest for a GPU would be the NVIDIDA GeForce GT730 2GB, which ran smoothly in long campaigns on these systems.


Basic Gameplay
One of the reasons the game lacks any sort of"readme" or manual is because it's intended for you to do just as someone would after the apocalypse. Think of it this way. A nuke went off, most of society is dead, what is still alive is either on the radio, or roaming the country side a zombie (if you can call a zombie alive). You don't need to go to work anymore....what's the point? And everywhere you go, there's nobody unless it's the undead.

The basics in the game are to survive 50KM to find out some kind of "secret", and to enjoy exploring, building cars, and maybre find some relaxation in driving in the mean time. Driving itself is another major part of the game, which involves almost all of the real things you deal with driving a real car from opening the door to get in, to changing radio stations, except you can use the camera control (C) to change the view while you drive if you prefer the classic from-behind view or even want to view the vehicle from any other angle pretty much from the outside.

The basics of control are left-right movement of the player whne walking is done with the mouse, with most actions being done with the mouse (and you get indicators on how/what to do, which is probably why there is no manual).


Cars - What there is, And What they have
In the demo version of Drive Beyond Horizons, there are three vehicles to choose from, well, really just one to start with, and two others you can build along the way in your journey.
Vehicle Name What It's Based On Description
Dada Lada VAZ 2110 The Dada is a small economy sedan inspired by a Soviet Russian Economy car released in the early-mid 1970's and discontinued in 1988. The car uses a 4 cylinder petrol engine, has 4 doors, and seating for 4, and is the slowest but easiest to drive in the game. It looks like a cross between something from the 1960's and 1970's and probably won't seem familiar to western gamers.

The Dada consists of 4 seats, a steering wheel, gauge cluster, left and right side mirrors, dome light, 2 trunk lights, two taillights, two turn signals in front, two bumpers, two plates that say "GOAT" on them, a shifter, three of the same pedals, a gas tank door, trunk lid, hood, radiator, and battery, front and rear windshields, 2 headlights, a grill, and of course, the radio. It gets pretty good gas mileage, but isn't very fast, topping out about halfway across the speedometer (yes, the gauges are functional in DBHD). It's the first car you will drive in the game, and the only car you can start with. You can throw a turbo on the Dada and it will go a little faster, but it will start "dancing around" as you start to go too fast, and it will cause crashes to be super catastrophic throwing parts everywhere.

Musgoat 1967 Ford Mustang Fastback The Musgoat is a mid-sized, 2-door, v8 powered muscle car that was released in the late 1960's and it's inspiration was very famous and influential on the auto industry in real life. It's assembly, besides the body, includes 2 doors, front and rear windshields, 3 of the same pedal, steering wheel, radio, gas cap door, front and rear bumpters, two lower fog lamps, two headlights, two front grille mounted fog lights, the grill itself, a v8 gasoline engine (HUGE), same battery and radiator as the other two, side mirrors, rear taillights, dome light, 2 front seats, 1 back seat, and a shifter. The Musgoat is a very loud, very fast, and very stable car, and IMHO, the best in the game. However, it's drawbacks is that it sucks down gasoline fast, wears down tires (this thing can burn rubber), and due to it's ability to go very fast, can be quite catastropic in a collision, spreading parts all over. You can install 2 turbos in the Musgoat, making it extremely fast, though it starts to lose it's excellent handling if you go too fast.
Poyopa Late 70's/early 80's Toyota SR5 "Hilux" Pickup The Poyopa is based on a compact pickup truck from the late 70/searly 80's, similar (but not the same) as the one from that famous time traveling movie. The Poyopa has a Diesel 4 cylinder engine, same battery and radiator as the other two, same radio, 2 doors, two side mirros, front and rear glass, shifter, three pedals (same one), 2 seats, 2 floor mats, two inner fender wells, steering wheel, front and rear plates that say "GOAT", front bull bar, front bumper, 2 turn signals in front, 2 headlight/turn signal assemblies, grill, tailgate, and a roll boar that uses the Dada's lights to finish up. However, you can also take the Subaru Brat style approach and put some seats in the bed too. I'm not 100% Sure how it works. It also has four large truck tires. It is the worst handling vehicle in the demo, in that it leans left and right, and causes it to veer off course easily if not carefully driven or driven too fast. However, it handles off-road quite well. I would say if you're building to restore, keep this truck for last.

Each vehicle will grant an achievement in Steam once assembled. However, in the demo (unlike the full version), you won't be given an option to start with the vehicle you just assembled, it just reverts back to the Dada each time as the starting car.


Getting Started
You will start outside the front door of the starting house, where soon upon loading you will hear clacking objects starting to spawn both nearby, and around your house.

In front of your front door you will find some car-related objects generated by the seed. It seems it spawns a random amount of motor oil in a jerry can every time, but you can also end up with random doors, mirrors, tires, trim, and other pieces of the vehicle you will find in the garage.

In the garage, you will find a Dada core with steering wheel, tires, wheels, pedals, shifter, hood, trunk hood, and seats. Unlike the full version, you will need to install the radio (found on a table on the passenger side of the Dada) if you want tunes or the Dada Restorers achievement.

So the first thing I usually do is restore the car. Since that's our main escape vector. So I go in front of the house, bring the oil and parts into the garage, and start assembling the car. I then open the hood, check the engine for oil, make sure there's no petrol/water/diesel/drunk piss in the crankcase, and that there's nothing but water in the radiator. I will then either drain and refill, or top off the fluids in these objects.

Water can usually be found either in the back of the garage in a big blue container, or it can be found behind the building to which you can fill a container from a large water tank. Often times I'll look for nearly empty containers or drain a container contiaining drunken piss with whatever else is in there to use for water. Then I'll fill that container with water. Speaking of water, did you know you can use the same water container to hydrate your character when their water meter gets low? It works great in a pinch. Of all the liquids in the game, quite accuratley, water is the most important.

Next, let's check our fuel. This is done by going to the gas cap on the car, on the Dada and Poyopa, it's on the back passenger side, but on the Musgoat, it's in the middle of the back of the car right under the trunk lid between the taillights. If you hover over, it should tell you how much fuel is in the tank. You will want at least 1/2 tank of fuel before you leave....if possible. Since the randomly generated terrain can sometimes not spawn a place with gas for kilometers upon kilometers.

Now I go out back to get the water (if I have not already), and see what parts spawned back there. Usually I find some lights, trim pieces, or the grill back there, or maybe some doors. Depends on what the game decided to spawn. Anyway, I assmeble those to the vehicle, fill up my water container if I have not already, and then we begin packing the car.

I start packing the car by putting at least a spare can of water and a spare can of oil inside the car. These consumables can run out faster or slower depending on what the game decides to generate as the usage amounts. If I have room, I might toss a jerry can of petrol in there too.

I then will go into the livingroom/kitchen from my garage and search out cans of food, and cans of soda,and put those int he trunk of the car directly. I find the containers such as the large wooden box are too cantakerous to be reliable at holding food in the demo version. Drinks are on the coffee table, sometimes regular, sometimes a mix of regular drinks and alcoholic drinks (beware), and then some cans of food over by the garbage can, in the cupboards below the sink, and next to the sink. There should also be an energy drink in a tall, long can in the fridge. I usually bring that as my "insurance" should my car be put out of commission. I'll tell you why later.

I will then go to the bedroom where you should find a radio, guitar, a medkit, and a backpack holding two inventory slots. I usually don the backpack, and put the medkit in it in slot 2. I usually prefer to leave slot 1 open for the rifle when it appears.

Now, with all preparations done, for some realism, probably time to hit the bathroom and get this show on the road. You drive by slicking "drive the car" while pointing at the driver's seat, then press the up arrow or "I" for the ignition, let off the handbrake/emergency brake with the spacebar, and then drive using the arrow keys. Up is "drive", down is "brake/reverse", and left and right to steer. Feel free to turn off the Radio if you don't want it, or change the station (done by pointing at different parts of the radio and right clicking on them) before you go or anytime during your journey. Most likely it's night time so if you have some headlights on your car, good idea to press the "L" key for better visibility.
Surviving The Journey
So now, you are on the road to 50Km, and now is where the real challenges begin.

Points of Interest - You will be stopping many times along the way at various points of interest. At these places, you can find car parts, hydration, food, and occasionally the dreaded Zombies guarding them. I have a separate section because each opoint of interest has likely spawns and things that don't turn up at them usually.

Zombies - That's right, the one enemy you will encounter in this game, is the dreaded Zombie. Basically, brainless creatures roaming around seeking to eat the brains of any passer-by. They spawn the most often at Radio Towers and Garages, but can sometimes be seen in "hoards" crossing a road somewhere. If you're in your car, they can rip off and destroy parts, leading you to have to find replacements. If you're outside though, they will attack you, taking away your health. Hence the medkit I keep in slot 2 for such occasions. You can fight them in two ways. First off, use the [tab] key to go into "battle mode" and put up your dukes and lay the smackdown on the Zombies with your fists.......or you can find the random AK-47 rifle somewhere in the desert to shoot them with. Takes about 3-5 bullets each to take down Zombies, and the AK-47 doesn't have any reserve ammo, so use your rifle wisely. The best way to fight with your fists though is to lure the zombie(s) toward you - if more than one, somewhere they can be "queued" single-file for their whoopin, and then start punching while walking backwards slowly to lure then toward your fists while avoiding their attacks.

Food and Water - Your character, just as much as the car, requires care and feeding to stay alive. There are 2 meeters, one for hydration, and one for starvation. Make sure to keep those in the yellow or pink at all times. Once they turn red and get low, you are running close to empty. Once empty, you will start to lose hitpoints until you find some food or water to keep you alive. Hopefully there's a gas station or a container of water nearby to save you before you die.


Points Of Interest (POI) Along The Way