CREEPINGNET'S WORLD
DRIVE BEYOND HORIZONS
Hints, Tricks, and (Kinda' Sorta') Walkthrough
So maybe you forked out the $14.99 for "early access" and now you want to go for the gusto FULL TIME in the game. The full version of Drive Beyond Horizons is "early access" meaning items in this guide are likely to change over time depending on what Santor/Tacty does to the IP within the game. This guide has no association with them, and is just my own hints/tips/tricks/whatnot. And remember, what works for me might not work for you. Your mileage may vary.
Starting a new Game - All the Variables Mapped out

Surviving the Desert - The Full Version
The first, and most important asset is you yourself. Currently, there's ONE type of player character, a bald, skinny guy, with a somewhat ambiguous skintone (my wife keeps asking me why I'm playing a "black guy" - he's not African American or African by any counts, I think he's toned to fit any color scheme for now for player immersion - to me he looks French, which would make sense since Santor is a French developer).

Just like real life, you need to eat, drink, and use the "water closet" (WC) - aka the loo, the toilet, the potty! This means finding food, hydration, and of much less importance (seemingly none at all actually), take a whizz.

Food is found in tin cans and occasional strange burgers. You can find these at gas stations, motels, and sometimes on the ground of other Points of Interest. The majority of what you find will be canned goods, but sometimes you can find a burger either on the fence of a garage or in the freezer of a gas station.

For hydration, you have two options: soda cans, and containers of water. Soda Cans are found in freezers, on shelves, on the ground, almost anywhere, and are probably the most improtant of consumables in the game. If you run out of water, you lose health until you die from dehydration. If you can't find soda cans, an alternative source are containers of water. Generally these are blue plastic jugs and drums, but you can also fill jerry cans and gas cans with water and use those as well in lieu of the regular water bottles. Just be careful to empty out those other options in their entirety before filling them. Radiators work too (though I wouldn't do that in the real life). To drink from canisters/bottles/radiators....pick up the item, scale the item up close, and get the cap inline with your cursor, then right click to open.

Going to the bathroom however, optional, there are some achievements (some are pretty gross), that involve this function. I think it's more here for comedy, and to make the toilets and urinals in the game have a purpose simlar to Postal 2.

But you also don't just need to take care of you, you need to take care of your car too. Your car requires fuel, water, and oil to run, and it also requires tire changes periodically (though there's options to turn the usage of these consumables off if you'd prefer, but it makes the game a little TOO easy.

First off is Diesel or Petrol. Diesel runs the IFA and Poyopa engines, while the rest of the cars use Petrol (Gasoline). Fuel is usually found either at gas stations in the pumps (obviously, and in the most capacious amounts BTW), big 50 gallon metal drums, smaller 75 metal drums (blue), green jerry cans, and red gas cans. You can also use the "transfer" feature (using the scroll wheel on your mouse) to transfer fuel to containers for putting in your own car. Total scavenger stuff.

Next, all vehicles use oil. Oil is most often found in the gas cans and jerry cans on it's lonesome. Oil is put into the engine by opening the cap and then putting the (open or closed works) container over the area the cap covers.

Water is put in the radiator, and works the same as oil but with the radiator as I said. It's found in large containers at Cow Pastures, behind your house, gas stations, and can be found in large blue plastic drums, and smaller blue plastic containers, as well as Radiators from other cars.


Anatomy of a Car - the vehicle, not the band
One of the key aspects of this game is building your post-apocalyptic ride. As such, some of us, such as myself, who are acquainted with auto mechanics, will find this pretty easy, as the formula for the cars is still watered down mechanically so as to make it accessible to people who don't know much about cars, while at the same time, providing enough of a challenge, or learning how cars go together well enough to make decisions and even create your own rides, or restore one of the many awesome vehicles in this game.

Body/Chassis - this is what you start with. Initially, this will just be the "Dada" car, but as you unlock more vehicles by completing them, you can start with all the other vehicles (see next section for these). This is what determines what vehicle you are rebuilding, and you build off of that. Remember, if parts match your chassis, the "help" highlights (if enabled) will show GREEN and if it's the wrong part they will be YELLOW. Don't let that discourage you from being creative with cars.

Seatbelt Parts - All Bodies/chassis come with seatbelts already preinstalled , buckle and the clip. It's suggested to use these, especially in faster or more cantankerous vehicles like the Golf or the Poyopa pickup truck.

Sun Visors - Some of the vehicles have these, The Golf and UAZ van come to mind.

Wheels/Tires - All vehicles have wheels, and tires that can be separated. The UAZ and Dada also have hubcaps on their wheels that are separate parts. However, hubcaps are pretty much always attached to the rims already.

Engine - The engine is one of the most important parts obviously. You need to pay attention to fuel type. The IFA and pickup truck are Diesel, the rest are "Petrol" (gasoline, Europeans/Africans call it "Petrol"). ALL engines require varying amounts of engine oil to work.

Radiator - The Radiator keeps the engine cool and is filled with water, ALL radiators REQUIRE water to work, or then your engine starts overheating and depleting oil.

Battery - The Battery is required to start the engine. They come in three amperages: 50 (Lada, Musgoat, Poyopa, Golf...), 75 (bomphiac, Van, Tucker), or 180 (IFA truck). Failing to meet the minimum will cause your vehicle to fail to crank.

Horn - Horn is obvious. It's not a required part to drive the car, but is required for a completed build.

Pedals - There are always three pedals, some cars have the same three (Musgoat, Dada), while others can have two styles (Poyopa, Tucker, IFA, UAZ), or even three (GTR, Golf, Bomphiac) variations matched to a specific function.

Steering Wheel - Steering wheel is required for making your car completley drivable. It's also important to mention that this is an influencer on the handling of the vehicle. Typically, it seems larger wheels and the Ship Captians wheel (custom part) allow for more control, while the smaller wheels make for faster turning.

Shifter - needed to change gears. Without it, the car won't be able to reverse, and will be stuck in 1st gear, which means slow movement forward and a screaming engine (and high fuel consumption IIRC).

Seats - You need at least one to drive and up to seven to complete a vehicle (IFA).

Radio - Required to complete a vehicle, and also something you will want if you want to listen to the in-game soundtrack while you drive.

Dome Lights - Most cars have one, the majority use the same one from the Dada which is also used for trunk/hood lights.

headlights - Needed to see at night or in inclement weather, and to complete the car. Most have only two, at least one (Bomphiac) has four. Activated using the "L" key.

Taillights - needed to complete a car, are on full time when the headlights are on.

Front/rear Turn Signal Indicators - some cars have these separate, like the Dada, Bomphiac, GTR, etc. On some viehicles like the Poyopa or C18 van they are integrated into the headlamp or taillight assemblies.

Windows - Front and rear Windshields are usually the bare minimum (Dada, Musgoat), while some vehicles such as the UAZ van have a LOT of windows (the UAZ has a windshield, plus several side windows).

Bumpers - Most vehicles have front and rear bumpers to attach. Style varies from vehicle to vehicle.

Grills - Most vehicles have 1 grill, except the Bomphiac, which has two.

Trim Pieces Unique to the Car - Some cars have unique trim parts to add too, like the Dada has trim strips down the sides that most people forget about.

Once you have all these parts together, you have a complete vehicle. You can check if you have all of the OEM parts on the vehicle by hovering the cursor over the vehicle which will say "Original Part xx/xx" and both of the "xx" will be the same number. The number of parts that make up a fully built OEM vehicle can vary from around 50 to over 80 (UAZ).

Accessory Parts - There are many great accessories (and the list is growing) in the game. First are the basic ones we always see, and others are unlockable, usually via the slot machines found randomly throughout the desert. These parts neither count against or for the "original parts" number regardless of the vehicle installed onto.

Turbos - Turbos increase the power to your vehicle. They look like little squirrel cage fans, and can be affixed to most vehicles. The number of Turbos tend to usually be limited by the number of exhaust manifolds on the engine, so the Bomphiac, Musgoat, and the GTR can have TWO Turbos, while most other vehicles can only have one WARNING: Turbos can dramatically increase the speed of the vehicle beyond it's handling limits to you may need to change your driving style to acccomodate using them

Underglow Lighting - A common visual accessory, basically tube lights you can mount under the front, back, and sides of your vehicle, where when the engine is running, they will glow in colors. You can spraypaint them to change to the color you want. Red, Green, Blue, Yellow, Pink, and White are common colors.

Roll Bars - The classic bed-mounted Light Bars which were originally meant for the pickup truck, but can be installed in pretty much any vehicle in DBH (looks pretty hilarious on the roofs of cars).

Bull Bars - A large, metal set of bars that mount in front of the car. These have three great purposes: mowing down Zombies, protecting your car a bit more in the unfortunate event of a crash (less parts fly off), and sometimes it just looks cool.

The UAZ Roof Rack - possibly the most used universal accessory in the game. This part comes from the UAZ Van but can be fitted to any vehicle to increase carrying capacity. However, it can affect handling somewhat, for the better or worse, depending on the vehicle. It basically works as an alternative to the trailer (which is counted as a vehicle).


Vehicles in the Game (NOTE: This could change as this is early access)
Here's the stable of vehicles in Drive Beyond Horizons....and what I know about handling, and their best configuration for ripping across the desert at insane speeds.
Vehicle Inspired By Description
Dada
dada
1970's Lada VAZ 2110Lada Vaz 2101 The Lada VAZ was a Soviet USSR built 4-door economy sedan powered by a gasoline powered 4 cylinder engine, 4 speed manual transmission, and is extremely basic in contstuction compared to the other vehicles in this list. The Dada is inspired by this vehicle.

The Dada is the basic vehicle everyone starts with. It's neither very fast in acceleration or top speed (without turbos at least), and isn't very stable either when turbos or bigger engines are used. Handling is very sloppy, but due to the small tires and ride height, it's pretty well planted on the ground. However, it's got heart, and it's lack of top speed makes it a great starting car anyway (probably why it's the default). It's also one of the most basic vehicles with 58 parts total, and no door cards to deal with. The most often missed pieces are the dome light (as with all cars), and the trim pieces under the doors. It shares a radiator, radio, and battery with the pickup truck and the muscle car below.

Musgoatdada 1967 Ford Mustang FastbackLate Sixties Ford Mustang Fastback The Ford Mustang Fastback was released in 1966 for the 1967 Model Year, and was a sportier version of the original "Pony Car" released in 1964. Inexpensive, powerful, and easily user-modified, the Mustang was a major cause of the rise of the "Muscle Car" at the end of the sixties and pre-gas-crunch 1970's in America. The Fastbacks were usually had a 302 C.I. V8 Engine mated to a 4-speed manual transmission.

The Musgoat, inspired by the car I mentioned, is one of the fastest, best handling, (and coolest looking IMHO) cars in the game. It shares battery, radio, and radiator with the Dada. Thye most missed parts of the Musgoat include the notorious rear gas cap cover, the two lower fog lamps below the front bumper, the two upper fog lamps on the grille, and the shifter which is basically just a big black ball on a stick, as well as the notioriously forgotten "dome light" - also shared with multiple vehicles.

Poyopadada late 70's/early 80's Toyota SR5 "Hilux" PickupEarly 80's Toyota Hilux SR5 Pickup This is the pre-1983 version of the Toyota SR5 pickup truck with the round headlights (the version that came before the one everyone loves from Back to the Future). It runs on a 4 cylinder Diesel engine, so I believe this is based on the European variant of this truck (Diesels were more popular in Europe where gasoline/petrol is expensive).

The Poyopa is a lifted pickup truck with big tires, soft suspension, slow acceleration, and so-so to "oh my frickin' god this is bad" handling. It's one of the more confusing vehicles to assemble because it shares a rear bumper with the Musgoat (!?!?), as well as the radiator, radio, battery, and dome light. Most missed parts beside the dome light are the rear light bar with 2 Dada Headlights for the off-road lights, the gas door, and the center console cover. This is one of the first vehicles with parts that don't count for/against the part count on other vehicles (aside from turbo).

UAZdada UAZ 2206 Country VanRussian UAZ Country Van The UAZ Country Van is inspired by a Russian Soviet van from around the same time as the Lada, which is a Petrol based, 4 cylinder, off-road capable, camper van. It also came in military versions.

The UAZ in the game is a very Volkswagen-Bus-Esque van except that it has a front mounted "cab-over" 4 cylinder petrol engine, manual transmission, a pretty minimalistic gauge cluster, an entire livingroom in the midsection, and a separated back side of the van for cargo/luggage. It's also one of the most difficult vehicles in the game both in driving because of it's soft suspension and high center of gravity, and in putting together as it has something like 81 parts to put the whole van together (the majority being tiny little lights).

IFAdada IFA W50German IFA W50 Military Truck The IFA is inspired by the IFA W 50 diesel mid-duty hauler from East Germany.

It is the largest vehicle in the game, sitting on 4 tractor tires, and running a huge Diesel engine that needs 180 amps of cranking power to get started. This makes it kind of a difficult vehicle to get started with because if you have the engine and no battery, you ain't goin nowhere, but if you have the battery, you can use another engine until you find the ginormous engine this thing has. This vehicles primary pupose in game is to haul large amounts of stuff in the back, as well as create "land trains" (towing multiple vehicles). Surprisingly, the handling of the IFA is really, really good (as long as you don't toss a Trampoline in the bed at least), though it's a bit slow and cumbersome until you put a turbo in it.

Golfdada 1975-1984 Volkswagen Golf GTI/Rabbit GTI1978 Volkswagen Rabbit GTI (USA) or Golf or GTI The Volkswagen Golf/GTI MK1 (also known as the "Volkswagen Rabbit" in the USA/Canada 1975-1983), was a compact, sub 1500lb, 4 cylinder hatchback with a 4-speed manual (originally 3-speed) that was responsible for the "hot hatch" craze of the post-gas-crunch 1970's and 1980's. I have a personal coinnection to this vehicle - because we HAD one. The real car rides like it's "on rails" and is quite a peppy performer on the road, as my family's own Miami Blue 1978 Rabbit we had when I was a baby was like (even on 2 scored cylinders and 349,000 miles). The MK1's were made in Germany from 1975-1980, where they started making them in Pensylvannia in the USA.

The "German Hatchback" as they are now referring to it as, is a small, light, fast, drift-beast. It seems their inspired version combines style and elements with the 1982 "Cabriolet" that kept the 1975-1980 exterior past 1983, but as the 1978 "hardtop" 2-door version. It initially was one of the WORST handlihng cars in the game, sliding and slipping around like a wet bar of soap on a tile floor, but after some tweaks in November 2025, the hot hatch is one of the best driving cars in the game along side the Musgoat, Bomphiac, Skyline, and GTR.

GTRdada Late 1970's Nissan Skyline GTR 20001970's Nissan Skyline GTR 2000 The Nissan Skyline GTR 2000 was a legendary sports car from Nissan in Japan, and it's a low, fast, sportscar with an inline six running on regular, ordianary gasoline. The GTR in the game is an amazing car that handles great, is ripping fast, and shares the most parts with the Kart.

The GTR is of course, for the Tokyo Drift crowd in the game, being a proper Japanese-style sportscar featuring right-hand-drive, extended rear view mirros on the fenders, and one mean straight six under the hood. It's quite possibly the #1 best handling car in the game, because even WITH The turbo and the straight six screaming through the streets, it corners and stays firmly planted to the road, making it a fan favorite. It also shares some parts with the "Kart"

Bomphiacdada 1979 Pontiac Trans-Amdada The Pontiac Trans-Am Firebird was a 6.6L V8 powered beast of a muscle car, sharing the 2nd generation F-body platform with the 2nd Generation Chevrolet Camaro (the other huge Muscle Car that, with the Mustang, ushered in the Muscle Cars of the late 60'x early 70's). This version of the Trans-Am was FAMOUS by way of the Burt Reynolds, Hal Needham directed movie: Smokey and the Bandit.

The Bomphiac is a sleek, sexy, fast car with a very complex assembly (second to the UAZ). It features a powerful, fast, V8 engine than needs 71 cranking amps (vs. the Musgoat's 50) to reliably start, and has the most complex front and rear assemblies of any car in the game. Handling is similar to the Musgoat, except going extremely fast (especially with dual turbos) can cause the steering to break traction and for you to lose all directional control of the car easily.

C18dada 1984-1991 Citroen C15 VanCitroen C15 Van The Citroen C15 van is a vehicle that was commonly used for utility vans and ambulances in Europe in the 1980's. It's a diesel powered van with seating for four, and a lot of space in back for carrying things without a roof-rack.

The C18 in the game is a slow, noisy, lumbering, yet surprisingly small vehicle - even slower than the Dada. Steering is great, and it's quite stable even with it's "pizza Cutter" thin tires and high center of gravity, but it's absolutley terrible at escaping Zombies. It's real benefit is carrying full drums in the back without a roof rack. I'd suggest maybe throwing a bigger, meaner engine in it, like the Turbo Charged straight six out of the GTR to wake it up (note: Requires fuel transfusion as it's diesel, and the most powerful engines are petrol).

Tri-Clopsdada 1948 Tucker 48 "Torpedo"1948 Tucker Model 48 Torpedo The 1948 Tucker was a legendary rear-engine, 4-door sedan made by Tucker Motors, known as the "model 48" and nicknamed the "Tucker Torpedo" for it's pronounced, center "nose" Featuring a third headlamp in the middle.

The Tri-Clops is one classy looking beast, looking like she just rolled out of a ZZ Top Video. Sitting on thick 40's white walls, and one mean Boxer Engine in back, the Tri-Clops is also one of the best cars in the game. It remains FIRMLY Planeted on the ground (probably due to it's high weight), though cornering can be a little hairy due to it's length, and it loses a lot of steering at very high speeds (which it's very capable of). It also has the coolest SOUNDING engine in the game. It also looks surprisingly good with a Roof Rack. The interior, however, is very spartan, and unless you pick the optional bench seat in front (Dada Seats are OEM equipment as well), you'll be sittin' low. So if you wanna' feel "Bad and Nationwide" - throw some buckets in there, but if you like old-school, non-adjustable simplicity, and better visibility, the bench seat is a better choice.

Trailerdada Various DIY'd welded together Utility TrailersA Generic, Real Life, Utility Trailer The Trailer is a two wheeled, assemblable attached storage unit that you can connect to pretty much any vehicle in the game using the "Tow" feature. It has only 8 parts (2 tires, 2 rims, the frame itself, 2 tailights, a tailgate, and a licence plate). They can be found randomly in the landscape and are very useful for either hauling more stuff when you run out of liftgate space, or trunk/cargo space. They also are useful for hauling bigger items with a smaller vehicle like the Golf that might be affected by a roof rack or bull bars.
Kartdada I'm Guessing various home-brew go-karts on the internet?dada The Kart is based on some of those wacky home-brew vehicles you can find on the internet, except a bit more awesome and interesting than any of those. Ya' see, a regular go-kart made out of a shopping cart probably has a 5 horsepower Harbour Freight chinese engine on it (Briggs & Stratton rip-off)...but this....this has a friggin Dada (Lada) 4-cylinder car engine capable of being equipped with turbo.

The Kart is found in the "Backrooms" (add-on from July 2025, has to be enabled in settings) as a part of a "Quest" of sorts to destroy a monster made of -in-game assets by ramming it with the completed cart. I kinda' cheated instead and drove the kart out after being killed by the monster a few times, with the Backrooms Specific Parts (Tires really), as the rest of the parts come from other vehicles (Dada, GTR, and the exhaust pipes are accessories found around the world periodically). It has some of the best handling in the game, I'd put it between the Musgoat and the GTR, it's not as stable as the GTR, but a bit more tight and fast than the Musgoat with twin turbos happens to be.


Scenario 1
The first game most everyone plays, is Scenario. This is an expansion on the original "Scenario" from the Demo. Basically, you drive 50KM with a weapon to spend the night and fight whatever is at the end **WARNING: SPOILERS AHEAD*.

You will start the game at your house, with the Dada (if you just started) or with whatever car you picked (if you've been completing vehicles in infinite mode - though it's possible to complete them in scenario as well). You have zero instruction, and will want to pool your resources to ensure your survival for at least 50Km of travel.

The first thing I usually do is start putting the vehicle togetner. Whatever vehicle you start with will be in just-drivable condition (ie all 4 tires and wheels, all three pedals, a shifter, steering wheel, all seating installed, and some oil, fuel, and water in it (and hopefully no drunken piss or mixing of those three in the wrong parts of the vehicle).

The two places you'll find vehicle parts is in front of the front door of the house, and out behind the house by the water tank. These parts are randomly spawned and in random numbers. Sometimes you will get accessory parts you don't need. That said, you could even drive the car as/is, but it's a good idea to at least focus on getting some headlights/tail lights and doors to make your life easier. Also great if you can find a roof rack. You will also want to dump out any drunken piss/diluted fluids from the starting vehicle for the best performance (no petrol in the engine for example).

Once you have your car filled - oil in the engine, water in the radiator, and fuel in the tank. You will want to see if you can scrounge up some extra cans of this - at least one of each - to drag with you so you don't end up stranded running around looking for gas/oil/water. There should be several barrels and containers in the garage and at least some out back by the water tank. Take these if you can. At least one of each with some in it will do. This game is a lot like real life in that if you don't prepare for the worst, it's probably going to happen to you (murphy's law yadda yadda). This is usually where a roof rack comes in handy, though you can also slip these into smaller vehicles like the golf or Dada using the trunk and/or backseat. Usually I'll consolidate a jerry can for oil, a jerry can for petrol/diesel, and then another one for water, if I can't find the big blue container anywhere. Keep in mind the water can also be used for hydration for yourself as well by tilting your head back, opening the container with it close to your body, and then watching the drink meter go back up.

Now we want to concentrate on your own fuel. In the house you should be able to find cans of food, maybe pizza in the fridge, and beverages. Be careful about beverages as some are alcoholic and can dehydrate you and make your character act drunk for a time (which is bad behind the wheel unless you are going for the "Drunken Rider" achievement - yes, it is a thing). Usually there's a row of mixed beverages on the coffee table, take as many of those as you can. Usually I just put them directly in the trunk of the car. There's also an Energy Drink (taller can) in the fridge usually, and some PIzza (Oct 2025 update) for food. There's also a smattering of canned goods next to the garbage can next to the couch, under the sink, and next to the sink for food as well..

Now, time for some random craziness. Unlike the Demo, which consistantly spawns a backpack on your bed, sometimes the backpack spawns and is hung in the sky by the antenna on top of your house, if it even spawns at all. If it's there, take it, and you should have TWO inventory slots, I use one for a medkit, and the other one I leave open...

You're going out into the great unknown and you need a weapoon, it's even one of the goals. So hanging right over the doorway to your garage (assuming the game's random events don't knock em' down first) are some RPGs/Rocket Launchers. Grab one, and put it into one of the slots in your backpack. If you don't have the backpack, put the medkit in the trunk, and put the rocket launcher in the backseat, roof rack, or wherever you can fit it easily on the vehicle.

We are now ready to hit the road. To drive the car, point the cursor at the drivers seat and right click to "DRive the Car" and then this is where some people are going to get a little confused.

First off, you will want to start the engine, you can use the "I" key (ignition) or the Up Arrow to start the engine. During which you'll probably see a pop-up that says "Handbrake Engaged". Press "Space" to disengage the handbrake. When the car starts, most likely so will the radio. You can click on the upper left corner of them to turn them on/off, or change the station to the further right. Other things is you can operate your lights (L), turn signals (Q and E for left and right turn signals respectively), use the mouse to adjust your inside view, or use the "C" key to change the camera to an external view (if you prefer something more like Outrun/Pole Position/Hard Drivin'/etc.). Another great idea is to fasten your safety belt by turning the mouse around in the in-cab view, and then clicking on the seatbelt anchor on the B pillar.

Now in our car, time to leave, you will want to head LEFT when you exit the garage. Heading right will just take you to the end of the roadway and not do much else.

Note that at the upper corner of the screen, there's a timer timing how long it takes to make it 50Km. Leaderboards usually set the longest time around 2-3 hours. The faster the car, the faster you can get there. But if this is your first time, I'd probably just ignore it since there's no penalty for taking "too long" to make it 50Km. Part of the fun of this game in either mode is exploration, finding parts, and adventure in general.

You will want to watch your hydration and food meters to know when it's best to stop at the next point of interest you see for food and beveradge. These will be your two most important assets in the game to be looking for.

When you get to one of the gas stations, you will probably want to look for a bigger backpack. There are THREE of these, one with 2 slots (Which you probably are already wearing), one with four slots (black camo pattern, 4 stripes), and one with six (O.D. Army Camo - no stripes). With the 4-slot, my strategy is the RPG in slot 1, night vision goggles or the can of energy drink in slot 2, medkit or energy drink in slot 3 (depending on the Zombies), and a ladder in slot 4. Backpacks at gas stations are usually found around the back corner near the back door or garage. Backpacks at the California Hotel are usually found in front on the right side (facing the front) near the two cars that spawn there. With Six Slots, I usually have the RPG in 1, AK-47 in 2, night vision goggles in 3, energy drink in 4, medkit in 5, and the ladder in 6. This has you pretty well equipped for any situation you might encounter on the road.

There are not always POI though that are near the road, sometimes you will need to go off-road either with your vehicle, or on foot, to find places like minefields, scrapyards, and the radio towers. The Scrapyards are the furthest ones off and are a great source for changing vehicles if you want to, the radio towers are a big part of the story in scenario, so it's a good idea to wait unti nightfall to turn the towers on (if you turn on 3 at night, you get several special things). The main focus in scenario should be those radio towers, especially when focusing on achievements.

ZOMBIES!!! - you do have one enemy in the game that's truly a villan...the dreaded Zombie Hoards. They tend to spawn at night, most often at Garages, Radio Towers, and the Bars, and especially the graveyard. They also can periodically turn up in the middle of the road crossing the street as a "hoard", which is an accident waiting to happen - which can usually be averted by either going around them, or by ramming them with a fast, powerful vehicle with bull bars on the front - like the Musgoat and Bomphiac with twin turbos. They can be fought with your fists (tab key), AK-47 (5-7 shots), or the RPG (kinda' destructive if you're trying to dig around a graveyard or garage and are sending flying zombies with tires, engines, and other car parts you probably need). Depending on your settings and seed, sometimes it's best to queue the Zombies up in a line somewhere narrow, and then beat the tar out of them with your fists until they fall over. You can also do this in wide open spaces by walking backwards and punching. The AK is easiest, just point and shoot, but you run out of ammo, and since there's no reloads for ammunition, once you're out, you're out, and you have to find another gun to do the job. Of course, you can also just avoid the zombies, either by driving past and looking for humanoid figures roaming around - sort of like a parent looking for their missing kid. Don't think your car is safe from these jerks though because they literally destroy parts off your car which you'll have to find replacements for, especially if they are an essential part to driving - usually the tires/wheels go first.


The Backrooms
In July of 2025, Drive Beyond Horizons (full version) had a "Backrooms Event" conciding with a new update that added more foiliage to the desert landscape (for awhile at least, making it look more like somewhere like Spain or Mexico during the rainy seasons rather than an actual desert), and added some more points of interest (scrapyards, a couple more gas stations, and the California Motel).

Speaking of the California Motel, this is a 4 unit motel/motor-inn (cue the Sister Christian!), that randomly appears and can be easily seen by it's three large palm trees in back. Up to three vehicles can be found out front, with parts everywhere. But if you have it enabled in the settings, the second door from the left will hold a DBH version of the infamous "backrooms".

For those who don't know, "The Backrooms" are a internet phenomenon that started as a meme on 4Chan in 2011 where someone posted a picture of a furnature store mid renovation with the line of "if you are not careful, and you noclip out of the reality, you will wind up inside the backrooms". By the early 2020's, Kane Pixels started making a independant film series based on this meme, and that's when it took off and became a pop-culture thing on the internet. I ran into it largely due to many of the same people into Five Nights at Freddy's being into the Backrooms, so it was kinda' impossible to avoid.

Drive Beyond Horizons version of the Backrooms is a bit different though. While yes, you end up in the familiar "mono yellow", endless (and apparently procedurally generated) backrooms as you know them. The similiarity stops there. There's no other "levels", no other enemies except two of them - one you can defeat, and one you can't. The goals are to assemble a go-kart (The KART vehicle) out of parts found around the backrooms and then ram one of the entities with it to "beat" the backrooms.

So when you walk in the room, a VHS filter will be applied and a "fish-eye(-ish)" lens effect will be put on your view of the game, and you will spawn in a large square room with a projector, some hazmat suits (now eerily floating everywhere as of November 2025), a headlamp, some parts, and the frame of the Kart in there.

You will then need to obtain 24 parts to make the Kart complete, some of which are shared with other in-game vehicles, the rest are unique to the Kart. The unique pieces being the two classroom chair style seats, and the Go-Kart style wheels and tires. The Seats usually spawn next to the Kart, but the wheels/tires are randomly found throughout the backrooms. Once you have these - you can see my next section below on how to finish the Kart in the overworld if you don't want to finish it in the backrooms.


Getting a Kart and Finishing it without Killing the Monster
So, it's November 2025, and I decided to start a "chill" game with the Backrooms enabled. Depending on what cars you completed, you might want to pick the GTR or Dada, because you need to drive 50Km (11/2025) for the California Hotel to appear. You also will want a UAZ Roof Rack to expedite assembly before the monster comes to get you. If you want more chances (like I did), turn off the "player can die" switch in the settings as well. Me, I like toying with the backrooms monster and exploring the game afterlife (nto much unlike Ultima 6 TBH) so this is a perfect "save" for me.

A trick is you can spawn into the backrooms with the roof rack, with items on it, making yourself sort of an "assembly tray" of sorts. The only overworld items you can snag for the cart are the GTR lights and steering wheel, Dada engine, battery, 3x pedals, and radiator, and a pair of those shotgun-noise glasspacks for the mufflers. You'll need alternate wheels so you can drive around and find the rest of the wheels for the Kart. You can also bring just enough stuff to get the kart put together and drivable to the exit. So at the very least, you'll need one pedal (gas), the steering wheel, a PETROL engine, radiator (if you didn't turn off overheating), and some careful driving skills (don't endo it into walls - try and stay away from them).

Once spawned, quickly deck out the Kart before the Backrooms Monster spawns (you have about 5 minutes), and then quickly drive around and get the other tires you need installed. Then, head back toward the center room, and facing the left side of the second cart, head southwest, toward the openings in the floor - and drive into it, and the Kart will spawn in the real world. The first time I did this, I had "do not kill player" setting enabled, and was "killed" by the monster 3x. I'm not very good at FPS survival horror like this. If you do what I did, you can respawn after the monster "kills" you, and then run from it, or wait for it to run off before attempting to flee (it'll prance off hilariously as if you're not there....then continue if you don't hear the clanging noises).

Once the cart has it's wheels, time to leave the Backrooms - so from the area you first spawned, there's a second cart to assemble....facing that cart's left side, head to the right of the wall it's up against and keep heading diagonally in that direction in as straight a line as you can, avoiding walls. If you're lucky, you'll reach the pits - just drive down one, and congrats...you now have a backrooms cart in the "real world"....and you can enjoy the spoils of it's handling and maneuvering. Also, with the tires and seats, you now can finish assembling the rest using the parts from other cars that are required (GTR lights, Dada engine, Data/Yota/Goat battery and radiator, and the accessory glasspacks x2, and the rest of the dada pedals) - adding it to your list. This also means, you can carry over parts from that kart to another kart in the backrooms to kill the monster if called for.


Land Trains
A simple Land Train

A "Land Train" is when you tow more than one vehicle or towable object (Trailer) in the game. The most popular way to go about it is to get the most powerful (torquey) truck in the game - the IFA - and then tow multiple vehicles with it (see above). However, like all things in life, let alone Drive Beyond Horizons, there is somewhat of a cost.

Now, even though the IFA is the most popular choice due to the large number of vehicles, you can make smaller land trains using the more powerful (read: V8) cars like the Musgoat and Bomphiac, which I have halso done.

The in-game sacrifice is two-fold. First off, this will (obviously) make your vehicle slower. However, it does improve handling somewhat.

Secondly, your computer, depending on your specs, might struggle more to keep up the more cars (and the more complete they are) you have in your land train. The example above I made after completing the IFA truck was done with a pretty beefed up SFF Desktop - a 8th gen i5 with a NVIDIA GT750 Ti 4GB, and 32GB of RAM. I could see I was losing a few frames with this long train, and I found a bug where the Musgoat kept re-attaching it's engine into the back of the IFA.


Tips on Making the in-game Cars Better and/or Driving Them to their fullest

UAZ Van - The UAZ Van is a very nice, brisk vehicle considering it's size. However, it's got one major problem - the steering is sensitive as heck, even if you have steering that's great with any other car. This is because steering is affected by the STEERING WHEEL you have installed. Seems the general rule of thumb is the bigger the steering wheel, the better some vehicles handle. I found the best steering wheel (IMHO) for the UAZ is the IFA Steering wheel - which is also a good general purpose steering wheel. This is about the only improvement I could ask for on the UAZ Van.

IFA - One thing to never do, DON'T put a trampoline in the bed of the IFA....I learned this the hard way, glitching it out and making it spin on it's nose in the air, and all sorts of hilarity. I couldn't get that thing back on 4 wheels no matter what I tried until I went through the bed and found a Trampoline kicking around back there. Once I took that out, the IFA was stable as can be.

Kart - On my first trek to the backrooms, the one thing that saved me the third time from the evil Horn Monster was the fact I put a TURBO on the kart in the backgrooms to begin with. I carried in an entire roof-rack with 4 tires, three pedals, a Lada engine, and drove around getting the right wheels and finishing up the kart. I basically outran the monster till that clanker couldn't be heard by the time I got to the pits and dove back out in front of the California Hotel.

Golf - I had a real improvement with the Golf when they did the update, but prior to that, one thing that helped the Golf's staibility big time for me was adding a TRAILER to it. This made the steering a little less sensitive, and made it stay glued to the ground enough to have good traction. The Roof Rack made it not stick to the road at all, and it seems the bull bars affected steering, so the Golf is one of the better cars in the game to keep bone stock. But if you find it's not handling well enough, maybe toss a trailer on it - you won't regret it, and now you can carry 100dl of fuel with you at all times too (thoug hthe Golf is very fuel efficient -true to it's real-ife inspiration).

Tri-Clops - Tri-Clops benefits from a Turbo being installed. This is a large, heavy car made of very thick steel, so it's going to be a bit of a PITA to get going, and has acceleration just slightly faster than the UAZ Van (but far better steeering).