CREEPINGNET'S WORLD
DRIVE BEYOND HORIZONS
Hints, Tricks, and (Kinda' Sorta') Walkthrough
So maybe you forked out the $14.99 for "early access" and now you want to go for the gusto FULL TIME in the game. The full version of Drive Beyond Horizons is "early access" meaning items in this guide are likely to change over time depending on what Santor/Tacty does to the IP within the game. This guide has no association with them, and is just my own hints/tips/tricks/whatnot. And remember, what works for me might not work for you. Your mileage may vary.
Starting a new Game - All the Variables Mapped out

Surviving the Desert - The Full Version
The first, and most important asset is you yourself. Currently, there's ONE type of player character, a bald, skinny guy, with a somewhat ambiguous skintone (my wife keeps asking me why I'm playing a "black guy" - he's not African American or African by any counts, I think he's toned to fit any color scheme for now for player immersion - to me he looks French, which would make sense since Santor is a French developer).

Just like real life, you need to eat, drink, and use the "water closet" (WC) - aka the loo, the toilet, the potty! This means finding food, hydration, and of much less importance (seemingly none at all actually), take a whizz.

Food is found in tin cans and occasional strange burgers. You can find these at gas stations, motels, and sometimes on the ground of other Points of Interest. The majority of what you find will be canned goods, but sometimes you can find a burger either on the fence of a garage or in the freezer of a gas station.

For hydration, you have two options: soda cans, and containers of water. Soda Cans are found in freezers, on shelves, on the ground, almost anywhere, and are probably the most improtant of consumables in the game. If you run out of water, you lose health until you die from dehydration. If you can't find soda cans, an alternative source are containers of water. Generally these are blue plastic jugs and drums, but you can also fill jerry cans and gas cans with water and use those as well in lieu of the regular water bottles. Just be careful to empty out those other options in their entirety before filling them. Radiators work too (though I wouldn't do that in the real life). To drink from canisters/bottles/radiators....pick up the item, scale the item up close, and get the cap inline with your cursor, then right click to open.

Going to the bathroom however, optional, there are some achievements (some are pretty gross), that involve this function. I think it's more here for comedy, and to make the toilets and urinals in the game have a purpose simlar to Postal 2.

But you also don't just need to take care of you, you need to take care of your car too. Your car requires fuel, water, and oil to run, and it also requires tire changes periodically (though there's options to turn the usage of these consumables off if you'd prefer, but it makes the game a little TOO easy.

First off is Diesel or Petrol. Diesel runs the IFA and Poyopa engines, while the rest of the cars use Petrol (Gasoline). Fuel is usually found either at gas stations in the pumps (obviously, and in the most capacious amounts BTW), big 50 gallon metal drums, smaller 75 metal drums (blue), green jerry cans, and red gas cans. You can also use the "transfer" feature (using the scroll wheel on your mouse) to transfer fuel to containers for putting in your own car. Total scavenger stuff.

Next, all vehicles use oil. Oil is most often found in the gas cans and jerry cans on it's lonesome. Oil is put into the engine by opening the cap and then putting the (open or closed works) container over the area the cap covers.

Water is put in the radiator, and works the same as oil but with the radiator as I said. It's found in large containers at Cow Pastures, behind your house, gas stations, and can be found in large blue plastic drums, and smaller blue plastic containers, as well as Radiators from other cars.


Anatomy of a Car - the vehicle, not the band
One of the key aspects of this game is building your post-apocalyptic ride. As such, some of us, such as myself, who are acquainted with auto mechanics, will find this pretty easy, as the formula for the cars is still watered down mechanically so as to make it accessible to people who don't know much about cars, while at the same time, providing enough of a challenge, or learning how cars go together well enough to make decisions and even create your own rides, or restore one of the many awesome vehicles in this game.

Body/Chassis - this is what you start with. Initially, this will just be the "Dada" car, but as you unlock more vehicles by completing them, you can start with all the other vehicles (see next section for these). This is what determines what vehicle you are rebuilding, and you build off of that. Remember, if parts match your chassis, the "help" highlights (if enabled) will show GREEN and if it's the wrong part they will be YELLOW. Don't let that discourage you from being creative with cars.

Seatbelt Parts - All Bodies/chassis come with seatbelts already preinstalled , buckle and the clip. It's suggested to use these, especially in faster or more cantankerous vehicles like the Golf or the Poyopa pickup truck.

Sun Visors - Some of the vehicles have these, The Golf and UAZ van come to mind.

Wheels/Tires - All vehicles have wheels, and tires that can be separated. The UAZ and Dada also have hubcaps on their wheels that are separate parts. However, hubcaps are pretty much always attached to the rims already.

Engine - The engine is one of the most important parts obviously. You need to pay attention to fuel type. The IFA and pickup truck are Diesel, the rest are "Petrol" (gasoline, Europeans/Africans call it "Petrol"). ALL engines require varying amounts of engine oil to work.

Radiator - The Radiator keeps the engine cool and is filled with water, ALL radiators REQUIRE water to work, or then your engine starts overheating and depleting oil.

Battery - The Battery is required to start the engine. They come in three amperages: 50 (Lada, Musgoat, Poyopa, Golf...), 75 (bomphiac, Van, Tucker), or 180 (IFA truck). Failing to meet the minimum will cause your vehicle to fail to crank.

Horn - Horn is obvious. It's not a required part to drive the car, but is required for a completed build.

Pedals - There are always three pedals, some cars have the same three (Musgoat, Dada), while others can have two styles (Poyopa, Tucker, IFA, UAZ), or even three (GTR, Golf, Bomphiac) variations matched to a specific function.

Steering Wheel - Steering wheel is required for making your car completley drivable. It's also important to mention that this is an influencer on the handling of the vehicle. Typically, it seems larger wheels and the Ship Captians wheel (custom part) allow for more control, while the smaller wheels make for faster turning.

Shifter - needed to change gears. Without it, the car won't be able to reverse, and will be stuck in 1st gear, which means slow movement forward and a screaming engine (and high fuel consumption IIRC).

Seats - You need at least one to drive and up to seven to complete a vehicle (IFA).

Radio - Required to complete a vehicle, and also something you will want if you want to listen to the in-game soundtrack while you drive.

Dome Lights - Most cars have one, the majority use the same one from the Dada which is also used for trunk/hood lights.

headlights - Needed to see at night or in inclement weather, and to complete the car. Most have only two, at least one (Bomphiac) has four. Activated using the "L" key.

Taillights - needed to complete a car, are on full time when the headlights are on.

Front/rear Turn Signal Indicators - some cars have these separate, like the Dada, Bomphiac, GTR, etc.

Windows

Bumpers

Grills

Trim Pieces Unique to the Car


Vehicles in the Game (NOTE: This could change as this is early access)
Here's the stable of vehicles in Drive Beyond Horizons....and what I know about handling, and their best configuration for ripping across the desert at insane speeds.
Vehicle Inspired By Description
Dada 1970's Lada VAZ 2110 The Lada VAZ was a Soviet USSR built 4-door economy sedan powered by a gasoline powered 4 cylinder engine, 4 speed manual transmission, and is extremely basic in contstuction compared to the other vehicles in this list. The Dada doesn't have door cards, a rear view mirror, and a lot of other parts the other cars have, making it one of the easiest to complete in the game, and making it somewhat the DBH Mascot besides the Musgoat car. The handling is average across the board, though it's not happy running past 50mph (90Km/h) and starts to bounce and act obnoxious, though this behavior has been somewhat fixed since the demo version, especially when running a Turbo on the engine, which then it seems pretty happy. It's not very peppy so running from a Zombie Hoard in it can be difficult, good idea to keep this in mind when using the stock engine.
Musgoat 1967 Ford Mustang Fastback The Ford Mustang was released by Ford Motor Company in 1964 and was the original quintessential "Pony Car" that lead to the "Muscle Car" craze of the late 60's and early 1970's pre-USA Gas Crisis. It's powered by a 302 CI Ford V8 engine of considerable power and runs on gasoline. It's very peppy, very fast, has excellent handling, but can get away from you with twin turbos, which can also augment steering quite a bit. Honestly, IMHO, it's one of the best cars in Drive Beyond Horizons and my personal favorite. Installing twin turbos on the Musgoat makes it an amazing monster. It also tows well enough to drag a heavier car like the TriClops around with some strain, but it has it's limits. It's an EXCELLENT starter car if you complete it, allowing you to put together some vehicles fast.
Poyopa late 70's/early 80's Toyota SR5 "Hilux" Pickup This is the pre-1983 version of the Toyota SR5 pickup truck with the round headlights (the version that came before the one everyone loves from Back to the Future). It runs on a 4 cylinder Diesel engine, so I believe this is based on the European variant of this truck (Diesels were more popular in Europe where gasoline/petrol is expensive).
UAZ UAZ 2206 Country Van The UAZ Country Van is inspired by a Russian Soviet van from around the same time as the Lada, which is a Petrol based, 4 cylinder, off-road capable, camper van. It has a similiar appearance to the Volkswagen (Micro-)Bus but a little more rugged and has a bit more power with front mounted drive train. It has very sensitive steering due to it's cabover front design, but that also makes it great for tight handling. It's also the native vehicle to have the large roof-rack that's so handy for **most** of the Drive Beyond Horizons fleet.
IFA IFA W50 The IFA is inspired by the IFA W 50 diesel mid-duty hauler from East Germany. It is the largest vehicle in the game, sitting on 4 tractor rear-wheel tires, and running a huge Diesel engine that needs 180 amps of cranking power to get started. Handling is kinda so-so. It likes to wobble and lean a lot, through it gets much better on it's big tires, which is likely the biggest challenge of getting this land-train hauler put together. Most likely you'll be driving for tens and tens of kilometers before you manage to snatch up 4 of the giant tires, and sometimes you get messed over by the battery not existing along side the huge engine. However, a fuel transfusion and a Musgoat engine do a good job on this.
Golf 1975-1984 Volkswagen Golf GTI/Rabbit GTI The Volkswagen Golf was a German Built (later USA Built 1980+) 2 or 4 door economy hatchback responsible for replacing the aging Volkswagen Beetle with a water cooled, Front-wheel drive, hatchback design. It was called the "Rabbit" In American markets until 1983 or 1984. It has a 4-speed Manual Transmission. This version is based on the circa 1982 Golf/Rabbit GTI, whic his the gasoline version of the car, and the 2-door model. Typically it's considered the worst vehicle in the game to many because it's handling is a bit...er....touchy. See, we have a 1000lb hot hatch with a peppy inline four and front wheel drive. Weight on the top causes it to skitter around like wet soap in a slick bathtub. The key with the Golf is WEIGHT DISTRIBUTION. You don't want weight on top because EVERYHTHING on the golf is light - the suspension, the tires, the engine. The best configuration I've found for ripping across the desert flat-out before gamepads become a thing in this game is to slap a trailer on it, and make sure to forego to the bullbars and the roof rack. That makes the Rabb...er....Golf RIP on tier with the Musgoat and Bonphiac.
GTR Late 1970's Nissan Skyline GTR 2000 The Nissan Skyline GTR 2000 was a legendary sports car from Nissan in Japan, and it's a low, fast, sportscar with an inline six running on regular, ordianary gasoline. The GTR in the game is an amazing car that handles great, is ripping fast, and shares the most parts with the Kart.
Bomphiac 1979 Pontiac Firebird Trans Am The Pontiac Trans-Am Firebird was a 6.6L V8 powered beast of a muscle car made somewhat low-key famous by Sammy Hagar's "Trans-Am (Highway Wonderland)", and high level famous by Burt Reynolds portrayal as the "Bandit" in "Smokey and the Bandit". It shared a platform with the Generation 2 Chevrolet camaro but had a beefier engine and some cooler appointments including the dual grill, bird-esque nose cone, and an almost "Mad Max" like sweeping gait (like Austrailian Fords of the time).
C18 1984-1991 Citroen C15 Van
Tri-Clops 1948 Tucker 48 "Torpedo"
Trailer Various DIY'd welded together Utility Trailers
Kart Original Backrooms Vehicle