CREEPINGNET'S WORLD
DRIVE BEYOND HORIZONS
Hints, Tricks, and (Kinda' Sorta') Walkthrough
So maybe you forked out the $14.99 for "early access" and now you want to go for the gusto FULL TIME in the game. The full version of Drive Beyond Horizons is "early access" meaning items in this guide are likely to change over time depending on what Santor/Tacty does to the IP within the game. This guide has no association with them, and is just my own hints/tips/tricks/whatnot. And remember, what works for me might not work for you. Your mileage may vary.
Scenario Mode Explained in Short
The first mode you might see is "Scenario Mode", which as of May 2026, still has only One Scenario: A Strange World.

In Scenario mode, you are given a list of goals on the upper left hand corner of the screen to complete. Even though right now there is one Scenario, I expect they will make more in the future.


Scenario 1: A Strange World
The only available Scenario since the beginning has been "A Strange World". In "A STrange World", you basically play the full version of the demo.

Goals - Basically, your goals are to locate a rocket launcher, prepare for your journey, drive 50 Kilometers, Spend the night wherever you end up, and then (spoiler alert) "kill the aliens".

Preparations - You will begin in a "starter house" that looks much like the one from the demo. When you start the first time, you will start out with a functional but unfinished "Dada" car in the garage, some parts strewn about outside, as well as mixtures of fluids and food for yourself and the vehicle all around. Once you've completed the other car builder achievements, you can start scenario with different cars, which can alter your journey. Once you drive over 20KM in either game, you'll be able to edit the settings.

Preparing the Automobile - If you look out front of the starter house...you'll find parts for your car, usually a jerry can of oil, and some minor small things like maybe a door, a headlamp, and some others. I would honestly say, you probably want to focus less on the car during scenario since the car is not as important as survival is, espcially if it's a new game, and you haven't driven 20Km yet. Honestly, the most important part of your vehicle for this might be carrying capacity, especially if the difficulty seems high, and your character seems like he's feeling a bit peckish more often than not. Key items that are very useful (espcially stuck with the Dada) such as the UAZ Roof Rack or the Attachable clock.

Preparing to Leave - I would check the cabinets, fridge, and counter top for food, and gather all the NON-alcoholic drinks on the coffee table. There's always one energy drink inside your fridge, this is good "insurance" shoudl you wreck your car or it gets rendered inoperable somehow. In the bedroom you MIGHT find a backpack, usually 2 slot, put the energy drink and the medkit in it, or if you want to get one of the other endings, you will want to put a rocker launcher in it at some point, and then make sure to have more than one in the car.

Departure - Walk up to the driver's side of the car (the side with the steering wheel), and click on the seat to "Drive the Car" Once you sit down in it, "I" does Ignition (up key or accelerator button on gamepad also work), disengage emergency brake using the spacebar or X key, and then begin driving using the arrow keys, or the left analog stick and right trigger.

Drive Beyond Driver's Ed - This isn't a racing game (unless you're shooting for the fastest time on the leaderboard), it's laregly a survival game with a very chillax atmosphere. So unless you want to get there the fastest (or see how substantially you can wreck your car and hurt your character), you will need to learn to drive at least a little bit sanely. This means much like a real vehicle, you will want to drive at a reasonable speed for conditions - which varies from player to player. Over time, you will build up the ability to drive faster in the faster cars without accident, but I suggest starting off slow.

Surviving the 50Km - Unlike the Demo, there's a lot more POI to stop at, and some of these are even more useful than what was in the demo. The risks are also roughly the same as well...

Food and Drinks - This is hte most essential part of surviving the 50Km (besides bringing the RPG with you - you DID take the rocket launcher(s) with you, didn't you?). If you starve, you will dehydrate faster, if you dehydrate, you will starve faster and your life will start to whip you out of hitpoints. So it's essential to keep your character in the pink when it comes to eating/drinking. The best POI for food and drink are the gas stations, bars, and the large "Lag Stations". However, you might run into one minor problem.....sorta'....ZOMBIES!

Zombies - under 20Km Zombies are enabled and I don't think it's randomized like the demo, but it could be. In a Default "Normal" game, the Zombies only appear during the night time at most POI you come to in varying numbers ranging from one groaning cranky corpse, all the way to an entire horde of them that will take you down in short order. Use the RPG (but not too close to your target) to dismiss them, or your fists (H key or right D-pad). Also, around the desert, you'll find some AK-47 rifles littering the place....of course there's no Ammo, so if you intend to use one past it's 30 round capacity, you'll probably want to collect guns like a bored old NRA member...and dispose of them once they are used up. The rifles are easier to get rid of zombies with, but I find 9/10 I end up dumping it for bare fists as I run out of Ammo just as Zombie Barbie is about to take the last 50% of my hitpoints. Each Zombie type has different characteristics from the very energetic and hard to beat "bimbo" Zombies, to the lumbering low-poly "Ed Grimley's Mother" Zombies.

Automobile Maintenance - And then there's the car. You're going to need to change tires periodically, usually between 10-95 Kilometers of travel. Fuel gets used up, so you'll have to stop at a gas station or find random fuel jerry cans and barrels throughout the desert to refuel your ride. Keep an eye on the oil and radiator too, becuase you will need to add some oil or some coolant (water) once in awhile. If you run out of oil, or water, or fuel, your car is going to die until you can get more. It's suggested to keep some extra cans of these items around for when you need them.

Other Things To Do in the Mean time - You can also go and add accessories to your car, try and complete a build, explore the various POI, handle achievements when apropriate....choice is yours. However, most of what you'll be doing is working on surviving the 50Km.

At 50KM - At 50Km, you'll see the status change to "stay the night" if it's during the daytime, but if it's night time you'll get the "Shoot the Aliens" status. You CAN drive beyond 50KM, just don't go too far or the cannon events of Scenario 1 won't happen (and effectively be turned into an "Infinite" game).

Bad Ending - The bad ending is either you miss the UFO with the RPG, or just let yourself get abducted. There's an achievement for this believe it or not. Pretty simple, just hang out anywhere on the map, and get abducted.

Good Ending (1 Saucer) - The good ending is that you shoot down the lone UFO that appears. This is the default if you get to the end of 50KM with a rocket launcher or two and don't activate at least three radio towers during the night.

Secret Ending (10 Saucers) - This ending is only achievable by driving to Radio Tower POI at night, and activating the radio towers, where they then will turn green, and a UFO, or UFOs, will appear and do some...eh...interesting stuff. The best strategy for this ending, is to find a four or six slot backpack, and best to pack TWO Rocket launchers, and at least two energy drinks. You will want the rocket launchers in slots 1 and 2, and once you fire one, press the other button to enable the second rocket launcher, this saves on reload time. Then run BACKWARDS with the energy drinks, using one once one wears off. I usually toss the can while running.

Epic Glitch Ending (10+ Saucers, UNOFFICIAL) - This is an ending I made up while testing, and it could maybe dissappear...but we don't know for sure. Basically, what you need to do, is arrive at the Radio Towers at night, and then once activated SHOOT AT THE UFOS at the radio towers. It seems the hits possibily multiply the number of active UFOs, I think the most I had was around 15 once. You need a six slot backpack and at least three or more energy drinks. When you are running from them, run backwards while taking an energy drhink once your energy goes down, then rapid-fire 1-2-1-2-1-2 for your missile launchers (if they are in slots 1 and 2). While technically an Early Access bug. It's still fun. There is no achievement.


Infinite Mode
Infinite Mode is different from Scenario in that there is no stated goal, and assuming you've already assembled at least one car (besides the Dada), and driven in-game more than 20Km (Scenario is great for this), you can now edit the game settings and tailor your adventure to your liking. Maybe like me you just want to chillax and drive, maybe you want to have an epic adventure full of struggles, frequent vehicle changes, and an unrealistic level of difficulty. The settings themselves can even be a way to tailor the game to be quite realistic if you've driven beyond 20Km. That's the beauty of this game and I will get into the settings in more detail below.

Goals? What Goals - The only real goal here is to drive... building cars (if you want), fighting zombies (if you want), obtaining money (if you want), and adding cars to your garage (if you want) are all optional. The "world" is your oyster. This, to me, is one of the greatest draws of Drive Beyond Horizons because it's almost like a driving-sim-peace-garden of sorts. Some days I might want to just drive for kilometers like a maniac listening to Akadz soundtrack, maybe stopping once in awhile for a (real world) break.....or maybe some days I'm feeling frisky and want to blow some Zombies over the horizon with an RPG and yeet that damn dog into the desert!

As such, I'm going to be separating out all the individual bits past the basics....to different sections of the game, including achievements, "events", and so on. The basic goal is just survive and drive as long as you can without dying...assuming you decided to turn "player can die" on.


Game Level Settings Guide (Infinite AND Scenario)
Once you have driven 20 KM, you can modify the settings for any new "save" you start. Each save holds up to 10 savegames each, and you have saves regardless of infinite or scenario. you can come back to your savegame settings during the game, or change them before you re-open a save. Keep in mind, some settings require exiting and re-entering to get a good result, some settings (especially POI and item spawn frequency) can affect game performance, and some settings make the game a lot harder or less as hard. And there are a LOT of settings....
Setting Description
Game Type Solo = 1 Player (you), Multiplayer = up to 4 people can join
Password Password Protects Multiplayer Games
Starting Car If you have more than one car achievement, any cars you have completed will be added to this list for you to start with in your new game, see "Cars" below for the options in this list.
Difficulty Chill, Normal, Challenging, Hard are the options, and it changes the difficulty by adding preset parameters per difficulty level.
Backrooms Activated Enables the "Backrooms Challenge" Minigame where you must go to a certain POI to find the Backrooms, and then assemble a vehicle and defeat a monster.
Probability of Occurance 1x-6x setting, higher the setting, the more items will spawn at a POI. Keep in mind, the more POI items you have spawning, the harder on performance it will be.
Using the Seed to Generate Objects Uses the Seed Generation to make each game unique when it comes to object spawning. I assume there's a default set of objects per each POI.
Random Color Car Parts Spawns car parts in random colors. Uses the seed to generate their colors I assume.
Motor Overheating Enables the ability for your car to overheat, which will pop-open the radiator, cause your car to drive like crap (bad acceleration), and also will start using up motor oil more as the engine overheats more, until the car stops running.
Zombies At Night If on, it makes the Zombies only appear at POI at night. Turn it off and Zombies can appear during the daytime too.
Death of the Player Determines if you can be killed. If not, then your hitpoints will never change even if you are hurt.
Zombies 0x to 6.6x - Affects how many Zombies appear at a POI ranging from not-at-all (0) to as many as about 12 or 14 I've seen at a graveyard.
Zombie Spawn rate as a Function of Distance Changes the gradual rate in which more Zombies are introduced to POI. At it's lowest setting, Zombies don't change and are only set by the "Zombies" setting, if set all the way up, pretty soon you're fighting Zombie Hordes at pretty much all POI.

Building Cars & Associated Achievements
As of 5/1/2026, there are 11 Vehicles in Drive Beyond Horizons. Each vehicle has a certain number of parts required to reach the achievement of "building" the car. Once a car is completed, and you get the builder's achievement for it, you can select that car to start with in a new game.
CAR + PICTURE DESCRIPTION PARTS LIST
Dada The Dada is a compact 4-door sedan inspired by Soviet USSR era economy cars. It features a 4 cylinder petrol (read=Gasoline) powered engine, 4 speed manual, seating for 4 people, 4 tires on compact rims, and it is rear wheel drive. It's small 4 cylinder engine, shared with the Kart vehicle, can be equipped with one Turbo that improves performance significantly

It differs from it's demo counterpart in that you cannot polish the wheels while they are on the car anymore, and features some small geometrical and part placement differences. It also behaves better with a Turbo than it's demo counterpart.

The Dada is the default "starter" car of the game. It's not particularly quick, but not too terribly slow either. It also can't tow too much more than one or two cars or a trailer.

These cars are easiest to find at most POI, except the new large garages.

Musgoat The Musgoat is a late sixties style 2-door muscle car with a big honkin V8 engine, 5-speed manual, seating for four, decent enough trunk space. It is also rear wheel drive, It can be upgraded to have two Turbos making it among the fastest cars in the game.

It differs from it's demo counterpart in that the rims are now one-piece, there is a separate instrument cluster more inline with the style of the car, and the oil cap on the engine is white instead of yellow.

The Musgoat - G.O.A.T. being the functioal part of the name, was one of the best cars in the game. It handles great, especially at high speed, with only mild steering fade when running flat out. It can tow a decent amount...up to 3 vehicles or 2 vehicles + trailer suggested though.

The Musgoat typically spawns at all the same places the Dada does as well as the new large single car tall garages found throughout the landscape. It is one of the best cars in teh game and a personal favorite of the webmaster's.

Poyopa The Poyopa is a late 70's/early 80's style pickup truck. It features a Diesel 4 cylinder engine, which can take up to 1 turbo for improved performance, seats up to two people (four with a backseat from another vehicle in the bed). It is four wheel drive and features wide tires on steel rims.
Bolf The Bolf is a mid-70's to mid 80's style 2-door hatchback or "hot hatch". It features a compact 4 cylinder engine with Turbo standard, is front wheel drive, seats up to 4 people, has a 2 layer storage area in the back behind the hatch, and is one of the best handling cars in teh game due to extended work by the developers to improve it.
Tri-Clops Tri Clops is a late 40's, large, all metal, American sedan running on a six cylinder, rear mounted, Boxer engine. It has 4 doors and can seat 4 or maybe six people? It has a big front trunk (Frunk), and sits on 4 large white wall tires, and the center headlight follows the movement of the steering wheel.
GTR The GTR is a 1970's Japanese-style racing car with a powerful inline6 engine, five speed manual, and it seats four. It's also rear wheel drive, right-hand-drive (hence Japan), and had impeccably good handling at high speed.
UAZ The UAZ is a large camper van with a roof rack. It is powered by a gasoline 4 cylinder engine, has four-wheel-drive, features seating for 7 people, 2 up front + 5 in back in it's "camper" section. The camper section has a "Table" to set your various items on. In back is a fairly large luggage space that's big enough to carry up to a few barrels of fluids, parts, and other things. And even more capacious yet is the roof rack accessible via a ladder on the van's back.
IFA The IFA is a large, diesel powered, military truck with a huge engine. It sits on four very tall tractor style tires, and has a ginormous "bed" with five tailgates on it, and even has a roof hatch that can be opened from inside the vehicle. It is four wheel drive, and handles all but the worst of terrain like a champ.
C18 The C18 is a french-style van/utility vehicle. It features a torquey but not very fast 4 cylinder diesel engine, 5 speed manual, seats up to 4 with an additional bench seat in the back, has a capacious rear area behind french style double doors where you can carry just about anything. It sits on 4 medium sized pizza-cutter tires.
Bonphiac The Bonphiac is a late 70's/early 80's style muscle car/sports car with a lot of plastic body parts on it. IT features a powerful V8 engine that requires a 71amp battery to get started reliably. It also features 2 doors, seating for four, a minimal trunk in back, and is rear wheel drive and possibly one of the fastest cars in teh game.
Kart The Kart is obtained via the Backrooms. It's basically a shopping Kart with 4 unique tires, and then put togeth with a Dada 4 cylinder engine, pedals, and radiator, and GTR lights and steering wheel. With 24 parts in total, it's the smallest to assemble vehicle in the game. It is required to be fully assembled to defeat the backrooms "trumpet monster".
Trailer The Trailer is a basic utility trailer, and the only non-vehicle in this list. It has two wheels and significant space for carrying a decent amount of stuff across the desert.

The Garage Update + Vehicle Management Strategies
The Garage Update that was released in March of 2026 adds considerably more functionality to the game than it previously had. Prior to the garage, you could either build a car and stick with it, build a land train of vehicles to drag around (which was a bit risky at the time for bug-related reasons), or make individual saves for each vehicle you are building (the reccomended method). However, now we have a central garage accessible from the main screen, which plays out like the regular game.

The garage itself is basically like a once abandoned auto dealership with a large garage attached, and surrounded by an open fence. There are no enemies, some secrets out there to discover, and while the parking spaces are limited, the number of cars you can save seems not to be (I have 12 total in my garage on my regular save set as of this writing).

Amenities include the Horizon Express locker/Parts Sniffer system, a computer in the garage for all the usual things, shelves, and several unlockables that includes the suspension rack, tire changing station, and the wrapping machine (which is how you get maximum price on your Parts Quests), the Paint-O-Matic machine for mixing up custom spraypaints to paint your cars with, and of course, plenty of personalization options within the garage.

Cars are saved to the garage using the CTRL+S terminals located throughout the road in the main game. You have three free slots to start with, and each additional slot, starting at around $3300 and escalating in price, will cost you money.

Cars can be saved in stock, custom, complete, or incomplete condition and finished later. The Parts Sniffer can be used to send parts to the Horizon Lockers to pick up your parts, tools, and other items required to finish your cars, quests, or personalize your space.


Monetary System & Grinding for Money
Added with the Garage Update in March 2026, is a new monetary and quest system.

First off, for money, you can find handfuls of cash, usually in sizes ranging between $5 and $300, and gold Ingots worth $1000 in the wild. These turn up everywhere - on counters, next to billboards, on shelves, in empty swimming pools, on the roofs of buildings. As of a hotfix in the garage update, stacking the cash into stacks is possible up to $1000. These assets are deposted to an ATM and stored as currency for buying parts, decorations, and what have you.

Secondly, the "Quest System" involves the "Horizons Express" app found on any computer in the game. Horizons Express, every 10 minutes, will add more items to the Quest system that you can accept the challenge for, and recover in the main game play loop with a reward for money.


Multiplayer

The Backrooms
The Backrooms were a special event introduced by the Santor/Tacty crew in mid 2025 as a form of a context to win Steam trinkets (rolls eyes), predating the Garage Update by a considerable length of time. For those that don't know, the Backrooms are an online world-building community-based bit about a fictional location that's another dimension. It was intiially creataed by a meme on 4Chan with a picture of an empty, freshly cleaned Furnature store with nothing in it talking about "if you aren't careful, you can no-clip out of reality, and wind up inside the "Backrooms" - a place of mono yellow wallpaper, and constantly humming lights with mildly damp carpet....and if you hear something, it's sure as heck already heard you" - to try and quote it to the best of my ability. It has grown to be a part of what some called the "Liminal Space" community, and was one of the things that kinda drew me to Drive Beyond Horizons in the first place BEFORE they had this event (basically, a Liminal desert with cars and Zombies).

The Drive Beyond Horizons Backrooms is a little different than the regular backrooms. Yes, you have the Mono Yellow wallpaper, damp carpet, and there are...eh..."entities" per-se. But it's got that special goofball DBH Charm to it.

The Backrooms event had you drive and find a "Motel California Cafe" location - basically a 4 room motel in the middle of the desert with a large, sandy parking lot, and up to three derelict vehicles to choose to rebuild (if you choose). The far right door is a vacant room, the second from the left takes you to the Backrooms (if that's enabled in the settings), the second from the right door is another, more empty room, and the far right room is locked....maybe for future expansion?

You go to the backrooms by entering the second door from the left, and then going into the bathroom (hehe, the "bathroom to the backrooms") where the door will slam shut, the lights flash, and you'll hear your heart pounding as you slip away into another dimension.

Once you arrive, you'll be in a large Mono Yellow room, except in DBH's version, there are no buzzing lights. In the room will be a shopping kart with a chopped Musgoat bumper, shifter, and radio in it, maybe some parts across the way, some Hazmat suits (which now float around the room), a projector that plays a hilarious 1920's silent film instructions of what to do with wacky cartoon noises, some un-openable lockers, and this is the "Center" of the Backrooms. I'm told they are proceedurally generated, but it seems the margin of generation is a bit limited as I find it fairly easy to find my way around after awhile.

The Goal - The goal to the Backrooms, as stated in the video, is to assemble the Kart - 24 parts in total - and it MUST be completed to finish then find the giant Backrooms monster and ram him with the Kart. Then escape the backrooms.

Assembling the Kart & Avoiding the Monster - The Kart starts totally unassembled in the central area of the backrooms. There is also a second Kart located just outside the room (which is surrounded by a hallway and 2 exits), both carts should usually have both seats (classroom chair seats) nearby. In the main room, there's some parts across from the Kart. Other parts are spread around the backrooms. The Backrooms layout varies as it's proceedurally generated. The parts for the Kart to find are 4 kart wheels, left and right GTR headlights, GTR steering wheel, left and right GTR taillights, three Dada pedals, dada/poyopa/musgoat radiator, dada engine, and dada/poyopa/musgoat battery, plus two exhaust tips.

The parts are found in piles of parts, food, and vehicle liquids around the Backrooms. Also found throughout the backrooms are little holes in the wall you can use to hide from the Monster (he can't get you in there). There are also random vending machines where you can get energy drinks to outrun the monster with as well. Just keep track of your location so you can get back to the central hub.

One method of surviving without vending machines is to partially assemble the cart so it's at least drivable. That means a gas pedal (far right pedal), two wheels, steering wheel, engine, battery, and radiator...and then drive around finding the other parts, and exiting the vehicle and ducking into walls if the monster shows up. Another method, though not supported by the developer, is to at least partially assemble a Kart with the unique parts (the 4 wheels), and then exit out and get all the other parts in the overworld....then carry them into the Backrooms on a UAZ Roof Rack or in a box, and then assemble the Kart quickly before the monster even spawns.

Ramming the Monster - The Monster spawns usually somewhere around the exit and then "prances" around the place sounding like some kind of weird, mechanical machine with cycling servos (so a robot perhaps?). Sometimes he comedically honks and beeps around too. If he sees the player, he gets excited and chases after...so it is possible to avoid him as long as he doesn't see you nearby.

There is also another Entity that looks like that trollface emoji who appears when the lights turn red and the nuclear sirens go off. He's easy to avoid, just run away from him. He'll follow you around, and if you stare at him, he comes toward you. So better just to mostly ignore the creature. He cannot be defeated.

Exiting the Backrooms - To exit the backrooms, you have to search around for a grid of holes in the floor, you'll also likely hear a dinging mechanical noise like ball bearings dropping into a metal pan as you get very nearby. To exit, simply drive or walk into one of the holes, and you'll re-spawn in front of the Motel California you left with all objects that spawned around it intact.

Ports of Call - Other interesting places in the Backrooms **SPOILER ALERT**