Freddy Fazbear's Pizzaria Simulator (aka. Five Nights at Freddy's 6) |
In 2017, Scott Cawthon had slowed down his production of his venerable series of survival horror indie games and at this point had started to add things that would contribute more to the messy "lore" of this franchise -intentional or not. It started with hype that there was a pizzaria simulator game coming out, similar to something like Sim City or Railroad Tycoon, something I would have totally been up for to be honest.
Well, nothing in the world of FNaF is ever boring, that much is for sure. Scott had this little tradition of giving out "troll Games" - like the time I gave us a "sequel" in the form of a lazily modded "There Is No Pause Button" - well, this time, that clever dude decided to TROLL us with the ACTUAL GAME. Instead, in Freddy Fazbear's Pizzaria Simulator, it starts off throwing you into some kind of simulated Atari 400/800, arcade style game where you make pizzas and throw them at children, slowly the game starts to glitch out and it sends you into the REAL game. In FNaF 6 aka Freddy Fazbear's Pizzaria Simulator - you play as a franchisee of Fazbear Entertainment running your own establishment, adding your own games, animatronics, and other features to your children's entertainment pizzaria arcade place. BUT, the lore is lurking in the background there, making this story far more than it seems. There's easter eggs around every corner, and all sorts of hidden things to figure out. The supposed "lore" behind this one is William Afton is now Springtrap and had escaped Fazbear Fright's from FNaF 3. Henry is now running the show and is looking to put all this to history by you taking up thihs job with a secret, background purpose - to trap all of the possessed animatronic nightmares and burn them up for good in a rigged-up faux pizzaria. This is done by starting each day "salvaging" an animatronic that could wind up in your resturant as a risk (but a part of the story is to actually get them ALL in there), then use money to add attractions, play minigames in the various contraptions you purchase, unlock stories from a talking candy machine, and hopefully not have any lawsuits. This is when the series started getting massively complex and past a point of no return back to the simple stories that were a bit more realistic and belivable. Sim City This Ain't - My Experiences Being a fan of things like Sim City and Theme Hospital, I would have totally been up for a 100% simulation game that had nothing to do with the lore, but instead, allowed you to create your resturant. However, I was extremely skeptical when this was announced because I know how much time it takes to create graphical assets for such a game having used the Sim City Urban Renewal Kit myself, attempting to make guitars for the original Sims, and making my own skins for The Sims 2. For Scott to have made this an actual "simulator" it would have taken him well beyond a year to create. That said, I did appreciate that some of the anti-corporate snarkiness in the various cut-scenes was back. That was something, as an older fan of the series, I much appreciated. Basically, you work for this company - Fazbear Entertainment - and theye pull a lot of nefarious crap actual corporations on this planet pull...ie cutting access to shady backdoor dealings (the Eggbaby File Server), making decisions for your personal life based on professional choices (the insanity ending as result of purchasing that file server), doing everything right and ethically and getting fired because you "took the safe route". This was what I missed in 3, 4, and Sister Location. It hearkened back to things like "Fazbear Entertainment is not responsible for loss of property, limb, or life" from the first couple of games, or their wacko inventions like those glorified iron maidens that are the Springlock suits. It introduces a level of dry humor to the game that was missing for a little while as everone obsessed about a purple guy killing a bunch of kids for god knows what reason. |