KING'S QUEST |
To tell the story of King's Quest, we have to tell the story of Sierra OnLine. Ken Williams had a terminal in the late 70's that connected to the Arpanet and he started to introduce his wife Roberta to one of the many games you could get off the Arpanet...Don Woods and Dan Crowther's Colassal Cave - later released as Microsoft Adventure - and she became immersed in it and her and Ken kinda' started working together on making games not long after, forming a company known as "On-Line Systems", starting with a game called "Mystery House", and later King's Quest's Spiritual ancestor - "The Wizard & The Princess".
In 1983, IBM was looking to release a home version of their Personal Computer known as the IBM PErsonal Computer Junior model# 4860, and were looking for software to showcase it's new extended capabilities such as the 16-color 160x200 and 320x200 graphics modes, as well as the 3-voice audio (paired up with the original internal speaker I might add). Roberta Williams, inspired by fairy tales and folklore, came up with what would become the first true Graphical Adventure game for computers on the market: King's Quest. In King's Quest we play Sir Graham of Daventry, a kingdom in deep trouble with a king, King Edward, nearing his end of days. King Edward of course tasks Grayhame...grahm...graeme...however you spell it, with the task of finding a mirror, a shield, and some other mystical artifacts which he must explore the kingdom of Daventry to find, while solving puzzles to do it. Also, he needs to get rid of a witch that's been torturing everyone. This was the game that put Sierra On-Line (later just Sierra) on the map as a major game maker up until the late 1990's, and also was the game that gave them their notorious reputation for dying 1000 deaths trying to find your way through their games (an act that, along with a couple early LucasFilm titles) prompted Lucasfilm Games designer Ron Gilbert to pen his Why Adventure Games Suck, with a large part of these new guidelines - ALL of which used to create the game THe Secret of Monkey Island (1989), are likely a big reason The Secret of Monkey Island is starting to overshadow King's Quest and other Sierra franchises, because Sierra was known for BRUTALLY hard games, and King's Quest is where it all got started.. King's Quest, however, was one of Sierra's pivotal franchises, along side Space Quest and Leisure Suit Larry. So it really put them on the map and really started their rise as a company. King's Quest would enjoy many future sequels including Kings Quest II: Romancing the Throne (1985), Kings Quest III (1986), Kings Quest IV: The Perils of Rosella (1988), King's Quest 5: To Heir is Human (1992), and it just continues on an don.Another Case of Seeing what all the Fuss Is About - My Experiences King's Quest came far before my time, and honestly, I'd seen it around on the internet for years before ever deciding to take a serious crack at the game. In 2023, just a year shy of it's 40th anniversary, I finally did, although I'm playing the 1987 remake (the original boots off of a floppy diskette and draws the scenery piece by piece). In these old Sierra Games, most of the story is in the manual, and the game itself pretty much drops you off somewhere to figure out how to get started. Sir Graham to me looks more like a 17 year old kid who just got off his shift at In-N-Out Burger to go see Sammy Hagar on the Three Lock Box tour judging by the acid washed denim pants and the red sleeveless while wearing his "Adventure Hat" - which really looks more like the hat they make you wear while serving up fresh french fried potatoes. It suffers from some of the same problems a similar themed game of the time - Dragon's Lair (for the NES) - did. Just getting into that d*** castle is a PAIN when you're used to using the arrow keys. It might not be so bad on a IBM PC/XT machine without arrow keys and forced to use the numeric keypad, but dagnabbit that Tandy 1000 has Arrow keys and I'm gonna' use em'! That said, the game gives me a certain uneasiness that I have not felt since the day that I got to the final part of Monkey Island 2:LeChuck's Revenge (anyone whose beat MI2 knows the feeling), though it is augmented by a small tinge of maturity granted by being middle aged. There's constantly stuff that can turn up to hurt you: a wolf, a wizard, that blasted Witch, an orge, a giant......you never know what's going to show up and when, and your only warning is a "dudududud----deeeeeee!" - which then, you'd better start making tracks. I did do a run for #SepTandy 2023 in this where I'm utterly clueless and probably going to incite some hateful comments from YouTube with my inept Adventuring, but keep in mind I recorded that in March and I'll probably far further along in September.Videos |