CREEPINGNET'S WORLD
FIVE NIGHTS AT FREDDY'ST
REVIEW
aka. FNAF FROM THE ADULT PERSPECTIVE - PART I: Cranky Nostalgia
This would be the point in a review where I'd maybe try and put myself in a 14 year old's shoes circa 2014, but to be honest, I'm a 40 year old man in 2023, and my shoes for this franchies are WAAAAY different. They're running around the halls of Freddy Fazbear's Pizza decked out in vaporwave, I"m roaming around in duck boots with a flashlight and my "Razzle Cat Mask".

But in all honesty, my introduction to this franchise came when a...uh...acquaintence of my wife's had her kid babysat, and the kid spent the whole time while I was not home showing my wife YouTubes of Markiplier playing this game.

My wife, freshly perterbed off me going on a months long Dragon Warrior IV campaign on the Wii, was interested in me getting into something, anything, made in the last decade, or at least this century. See, I live and thrive on 8-bit video games. And just before I left to show the...uh...acquaintence around town, I was playing Adventure for the atari 2600 in my "Man Cave" and the kid came by to tell me it "looks just like the Five Nights at Freddy's 2 "death minigames"".

Now, what the kid did not know was I was already rolling over in my mind what exactly this Five Nights at Freddy's thing is, since it sounded famliar, and I think it took a few weeks before I realized when I was looking up a pal's horror rock band - who also just so happened to be named "Freddie" - I ran across this and thought it was a child's slumber party game or something, something that made me instantly uncomfortable and therefore I closed the browser, and tried to use every trick in the book to find the actual band I was looking for in lieu of this game.

So I get back home and the wife, now highly excited that she had something "up my alley" - or more accuratley, HE has something up my alley to check out. So he loads up a "Scratch" copy of the game on his Chromebook and I proceed to play it. And needless to say, I was hooked, here was a modern video game, with an ATARI style gaming philosophy - simple, just six-in-game-hours for a night, and close doors, watch cameras, and listen for noises. But harder to master than it sounds on paper, just like Super Breakout.

And the thing is, this game was made by ONE MAN - Scott Cawthon. Not by a big megacorporation with a $1.5 million dollar budget, and a team of 180 to do all the graphics, sounds, and programming. This was all done by a man who at the time was a mere Dollar General Employee, a wage slave, like myself, and he created a game that's literally - in the span of just it's first 5 or so months, become a internet sensation to the likes of Mario and Pac-Man.

But I'm going to take a moment to explain why I went off the deep end for this one. Why I got so heavily into FNaF, because it's not as simple as people thought. Oh sure, it's a "video game", but I got into it because I kind of wished it were real at the time. If there had been a job with a risk of loss of life like this, and I could have taken it at the time, I would have. I was in a marriage on the rocks due to the opinions of other people outside of it, I was in a dead-end job at one of the "best" companies in the USA with no hopes of becoming an FTE despite gleaming reviews every year and going above and beyond daily, I was driving a shitty old truck (which I still drive) that everyone was on my ass about, I was financially struggling, and everyone, despite their awful opinions, were asking us when we were going to have kids - and the answer being not at all. I seriously was thinking "If I could just go to work, and not come back, it'd be better for everyone else. Plus the suffering would be over.". Plus it's kind of hard to fire a guy taking out his anger and rage on a bunch of haunted animatronics when he's already dead and stuffed in a suit. It's called depression, and I suffer from it, a lot.

So this was my catharsis of sorts, come home, play Freddy's, make a YouTube of it for the hell of it, and provide my unique adult perspective in the rare occasion I'm feeling social, that's it. No lore, no goofiness. Put on SAGA and let Foxy freight train me, and laugh after I pick myself off the floor. That's it.

But this was literally my "Billy Squier: Rock Me Tonite Music Video" moment, and probably the most damning thing I ever got into just because of the basic fact that I was as old as the guys making the videos, but not the cringey pubescents that were the most vocal on the internet, or the noisy kids who wanted the plushies that the breeders surrounded us with. I could not, literally, mention this game without feeling shame, self loathing, and hatred, because of what it started to become soon after it's inception. And that's bloody frustrating because I GREW UP WITH THIS SHIT. Going to Chuck E Cheese, talking with your friends on the bus about being trapped there at night, running from Mr. Munch trying to eat you. It also gave me one last glimmer of hope I might be able to create something to get me out of my shitty life situation, so I tried making games myself, and failed. But at least I found a good game franchise out of it. Can't wait for the movie, seems they did not "kiddify" it thank god.
THE HISTORY OF FIVE NIGHTS AT FREDDY'S PART I
Scott Cawthon was a Christian Animator and SciFi game designer using Clickteam Fusion to create his various projects. He was making various animations for various bible stories and creating various games before FNaF. One of those early games was a family friendly affair called Chippser & Son's Lumber Company. Some judgy jerk on STEAM reviewed it and made fun of it, calling Chipper and the other characters "Souless, scary Animatronics" or somesuch crap. Cawthon, after some soul searching and some feelings all to familiar to me per old interviews, decided "Well, if they think that's something, just wait till they see this".

After a brief kickstarter, the game came out sometime in mid-late 2014, and some of the Let's Players of the time, including one of the most popular, played it. I think his name was Yammimash or some such business. Anyway, this guy was friends with a guy named Markiplier. Markiplier, a dude about my age with a radio friendly voice, not to mention a fear of animatronics already, made for good entertainment as he yelled, screamed, made "funny" facial expressions at the camera, and generally, was/is an extremely entertaining host as a let's player. And as others joined in: BlasphemousHD, Dawko, Razzbowski, JackSepticEye, and so on - this kind of became a new trend. See, for a time, FNaF - as it's called - was known as "The best game everybody watches and nobody plays". It seems the vast majority of the audience were people watching the game.

From the success, Scott's fortunes changed over night, and of course, not even six months after, he had a sequel ready, and the whole thing snowballed from there. I have a small feeling, over time, Cawthon WANTED the series to come to an end, but it never actually managed to, it just kept getting bigger, and bigger, and snowballing. At this early phase myself, I was absent from the whole thing - I did not get into it until a year later when the 4th game game out.

So what you had was a good, simple, clean, but terrifying game that had a nice bit of what I call "Creepy Nostalgia" to it for people my age (Xennials), who grew up with Chuck E. Cheese and Showbiz Pizza Place, when that stuff was new, high tech, cool, and when the Arcade games were actual Arcade games and not ticket generator gambling machines.
PLOT: 8/10
Cawthon's initial plot gets high marks becuase it's simple, effective, creates an apropriate and unsettling atmosphere, and it fits the bill perfectly, without jumping the shark or coming off like he has no clue about what these places even were in the 80's and early 90's.

Basically, you, Mike Schmidt, are a minimum wage Paul Blart Mall Cop type working in a CEC/Showbiz ripoff resturant with a tumultuous history, and likely on it's very last legs. Seems easy huh, six hours a night, just sitting in an office, could probably sleep through those shifts huh? But nope, there's a catch....a huge one...given right in the game's introductory speech over the phone (if you chose not to mute it)...

Hello...uh....hello. I've got a message for you, to help you get through your first night.....

Basically, the plot is, while you indeed seem to have the easiest job in the world at first glance, it instantly becomes the hardest as soon as you're informed by the "Phone Guy" that your're not really protecting the establishment, you're protecting yourself......from a handful of murderous Animatronic Mascots. And it's your job, from midnight till six, to keep these electronic monstrosities out of your office, for roughly, oh say, six hours, at minimum wage.

But there's a whole, possibly unintended, deeper undertow to the whole thing, the blasted thing that fans of the series call "The Lore". A convoluted maze of retcons, missteps, hidden-in-plain-sight-clues, like a whole secondary murder mystery that makes FNaF look less like a Nightmare on Elm Street, and more like Alejandro Jordowowski's The Holy Mountain by it's insane profoundness - a level that only stupid smart people like myself can comprehend. The only real quest I have is "why". Basically the whole "backstory" is that some murderous business associate from Fazbear Entertainment killed a bunch of kids, stuffed them in the animatronics, they rotted and smelled bad, never got cleaned, and then the establishment kept coming back even though it was already ta tainted franchise by the end of the 80's. You have all sorts of vectors to the story ranging from a purple guy, various missing children killed by said guy, and lots of later "jump the shark" moments. To me, this first game is the best the story was, just enough given to give atmosphere, but too little given so there's some real mystique, something I think people are allergic to these days (but not me).
GRAPHICS: 9/10
The graphics are actually excellent. Cawthon, whether intentionally or not, did a great job making sure to hide any sort of out-of-place cartooney elements enough in his designs of the establishment and the animatronics to break the immersion this go around. It feel believable, and that's the most important element to graphics in a modern video game, is if it can be believable. And most indie releases fall on their face when they are shooting for hte photorealistic thing, but Cawthon either knows how to play to his strengths well here, or he's just that much more experienced due to his animation background.

But a key element is atmosphere. And this place captures that atmosphere of a pizza entertainment family place resturant after hours that's on it's last legs of business. You have animatronics that look somewhat aged, but they don't look like a over-done attempt at aging, nor do they look like something brand new. They sort of have that interesting, spacey, late-seventies/early eighties quality to them that makes it believable. But the most important part is the limited vision aspect. The looking at creepy old security cameras with RF interference, strange raster flips, and snow, even with one being permanantly out the whole game, paired with the animatronics lurking within arms reach of the shadows, staring into the cameras with intensity that only increases the uncanney valley effect of the design - works well to turn what normally would be seen as a childish and somewhat innocuous environment, into a frightful envrionment.


SOUND: 8/10

GAMEPLAY: 7.5/10

OVERALL