CREEPINGNET'S WORLD
SIM CITY
Ah yes, the iconic simulation/builder game, Sim City! Created by Will Wright sometime around 1987 as a result of finding it more fun to make levels for a Helicopter game he was making than actually flying the helicopter, he decided to release his level editor as a Mayor/City Planner/Zoning Committee/Local Government/Construction simulator - Sim City - and it became a smash hit, both for it's edutainment-like education in how a city works and how one piece can affect another one.

In Sim City, you pick a landscape, choose a name for your city, then proceed to play as Mayor, making budget, zoning, city planning, resource allocation, and a multitude of other decisions that may make, or break, your city. This includes deciding what kind of power (Nuclear or Coal?), where to put roads and railroads, where your residents can live, commute, work, or play (generally), and also the financial budget.

What made this game attractive was it was basically an open-ended sandbox one could develop their own towns, cities, and worlds in. Whether that was recreating the city you live in, or creating your own city. There was also a terrain editor for DOS for it that you could use to edit/create new types of terrain for Sim City so you could be as creative as you want to be.


Building a City, While you Sleep - My Experiences
I was introduced to this series through a friend as a kid, William, whose dad had a power Macintosh with Sim City 2000 on it. Basically he'd put on the Bee Gees while playing this. This made ME want to get the game, and also try the original. Strangely my school did not see educational value in it. I eventually got to play the original on the original Creeping Net 1 in DOS via an Abandonware Download from 386 Experience.

Sometime in my travels of playing Sim City I learned of it's extremely wide minimum system requirements. See, on the current collection I have, Sim City is on the Tandy 1000A, GEM 286, Creeping Net 486 (DOS & Win31 & Win9x), All of the laptops - and on all of them it runs great. However, I discovered, even a high speed (12MHz) 286 was fast enough to really game the system by building a city really fast (using my 8x6x4 rule - meaning 8 industrial, 6 residential, 4 commercial - in that ratio), then get a good growth pattern going with disasters disabled and auto budget on - then make sure Turbo was on, and let the computer just rack up $$$$$ over night. I'd wake up in the morning with 1.5 Million Dollars to work with! It was awesome. I use this trick a lot. I know, I know, it's basically cheating using a 486 DX4 to rack up the national Debt in fundage to build a sprawling metropolis. But sometimes it's fun just to build with no limits you see.


Videos

#DOScember 2023 - How Much City in 30 Minutes (On Actual Hardware) ~ NanTan Notebook FMAK9200D

#DOScember 2023 - Fixing The Garbled Text in Sim City/SimAnt/SimEarth in DOS using TSRFONT.COM on fast 486s with VESA Graphics Cards (on Actual Hardware) ~ NanTan Notebook FMAK9200D

#SEPTandy 2023 - How Much City in 30 Minutes (Actual hardware) ~ Tandy 1000A

SIm City on NEC Versa M/75 in Windows 3.11 For Workgroups