CREEPINGNET'S WORLD
THE SIMS 2 (+ EXPANSION PACKS)
In 2009 Maxis/E.A. Games released The Sims 3, the third release in the Sims franchise, and of course, at the time, I was really getting into making my own Music Videos using The Sims, so I picked it up.

In The Sims 3, they expanded on the world-building that a lot of people had to resort to hackery to carry out in The Sims 2, and often impossible in that first game. You could now edit the world with a world editor (which I'm looking for to host for download here on this website so it's never lost), as well as within the game. Sims had far more details you could edit down to jewelry, muscle mass, and **ahem**....uh assets of sorts *cought1tscough* so you could do a whole heck of a lot more in game than you used to be able to do.

Again, late stage capitalism left us all living vicariously through our computers with this one for a little while, but it was obvious by the time The Sims 3 came out that the whole "sim life" thing was starting to lose it's luster. Expansion packs played less of a role this timey out, and it seems it's largely forgotten. However, Maxis/EA Games had enough foresighnt to offer a 64-bit upgrade for Mac in 2020, allowing people like me to use a fully CD-free edition on modern hardware that functions as intended.
Fantasyland and Back Again - My Experiences
The Sims 3 was a game I bought when I built my first truly 100% *modern* PC in 2008, the JCS Model 1. A $800, Pentium-D based, 3.4GHz machine running Windows XP SP3 x86, and that had a revolving door of cases before settling on an Antec 300 with a Corsair power supply. The monster had a $300 NVIDIA 8800GT Graphics card in it. I built the machine out of chastising at work by my I.T. Colleagues about how "ancient" my machines were. Probably a large contribution as to why I choose to be less social with "nerds" and "geeks" anymore about my choice of home machine except on this website. It just got frustrating deflecting all the nasty comments about my GEM Computer's internal hardware, AGAIN.

The Sims 3, like all things in life, was like a trade-off. When I got it, the plusses were being able to design your Sims on a far more "macro" level, especially the clothing, and materials, and accessories, tattoo placement, what-have-you. Also, being able to make a multi-level house, or a house that's more than one basement (allowing me to create my shut-in's paradise of a multi-floor basement posing as a phone booth) deep without resorting to cheat codes. The downside was now most content creators were going to be selling objects through in-game points in an EA Sanctioned store rather than through independant websites with many items for free. This meant that my rampant expansion and building home-brew movie sets was out of the question, and most of the hairstyles and what-have-you were things I could not find. So I had to compromise for my Sims in a lot of cases, and that irked me somewhat.

Honestly, I think The Sims 3 was the start of the decline for The Sims, because The Sims 2 was far more useful beyond just it's gaming capabilities, especially with all the free objects I could accumulate that made my houses look real. I'm a bit of a weirdo when it comes to The Sims, I prefer to make almost realistic buildings, including abandoned factories full of holes, hanging out rebar, strange pieces of metal, ducts, fans, all that weird stuff. The Sims 3 restricted that sort of creativity, but not as much as The SIms 1 did, where all the cars were just useless decorations. It also sucked that they followed the lamestream andbasically removed "rock" music from the options for the game, leading me to give all my Sims "custom" music for their preference since a lot of my characters are, well, Rockers. Also, having to be forced to only have an Acoustic guitar was irritating because my Sim was supposed to play an ELECTRIC. But it's fun to mess around in, and dabble around in.

So it's not my favorite (that honor goes to 2), but it's fun otherwise. It also seems, the map editing and terrain editor was far more restrictive as well, and I had to spend simoleans to get a area that I wanted in game.