ULTIMA I: THE FIRST AGE OF DARKNESS |
In 1981, Richard Garriott's creation "Akalbeth" got him picked up by Origin Systems, and resulted in this update to Akalabeth - Ultima I: The First Age Of Darkness. This introduces us to the first "trilogy" in the Ultima Series of RPGs, which includes Ultima I (this one), Ultima II: Revenge of the Enchantress (1982), and Ultima III: Exodus (1983). This early Trilogy was where Richard and his team would get their footing on the early days of the RPG Genre.
Now might be a good time to explain RPG's to the layperson real quick. See, RPG computer games were a digital spawn of Pen and Paper tabletop RPGs like Dungeons & Dragons and Warhammer. Basically, you assume the "role" of a character in the story. Aklabeth was a mere dungeon crawler with RPG elements, but Ultima I is a true RPG. You assume the role of a lone traveler who is sent out to defeat the evil Minax. So you build your strength and wealth to power up and gather the essential items needed to defeat Minax by traveling all around, fulfilling quests for Lord British and other Kings in the world of Sorsaria. At this time there were no character occupations or classes, just you, a lone traveler from another world, entering into the kingdom to become a hero. Richard would later, not really condemn, but mention how simplistic these first three games are as they follow the typical trope of "level up, get the special items, defeat the evil bad guy (who did nothing to you directly), win the game". One of many issues he would address in Ultima IV: Quest of the Avatar (1984). Ultima I: The First Age of Darkness was originally for the Apple II and got ported to the PC in 1983, apparently with EGA Graphics already rolled into it, hence why it looks so much more advanced in a lot of ways, than it's next two sequels. Orgin Systems never forgot it's importance, so it came out in multiple compilations over the years.A Cloaken Thief who sounds Like a Weed Whacker: My Experiences My first experiences with Ultima I was with the Ultima Collection which I bought used in 2001 for $9 at a pawn shop that sold video game stuff. I still have the files (but not the Disc) from that collection. I was surprised to find it to be in EGA instead of 4-color CGA. Over the years, I've been pretty good at this, but it is pretty much a "grind and fetch quest". Basically, the whole code of Akalabeth was wired into Ultima I as the cave subsystem. So you enter a cave and fight rats, theives, skeletons, and gelatinous cubes once again, same line-drawn graphics, same crazy digital Weed Eater attack noises. Difference is, apparently, we don't have a glutton for your character, I can actually walk 2 blocks without needing to eat the entire contents of a local Pizza Hut kitchen to continue another 2 steps to the King's castle to get my mission briefing. I've still not beaten it yet. Either way, I always saw Ultima I: The First Age of Darkness as a step up from Akalabeth. At least my character does not munch down on food like a gluttonous pig, you actually can accrue experience, fighting is fairly well balanced, though I admit some things are not so original such as being able to purchase a landspeeder (well, now we know that Richard is a Star Wars fan). But overall, I like this a lot more than Akalabeth.VIDEOS
10 Minutes of Ultima I: The First Age of Darkness (On Actual Hardware) ~ 1986 Tandy 1000 EX WALKTHROUGH REVIEW |