CREEPINGNET'S WORLD
FIVE NIGHTS AT FREDDY'ST
WALKTHROUGH
CreepingNet's Methods of Survival at Freddy Fazbear's Pizza
With October out of the way, let's talk about the nicer side of Freddy's, FNaF World - a cutesy RPG (Role Playing Game) made by Scott Cawthon, creator of the venerable indie classic series Five Nights at Freddy's.

FNaF World was released first in 8-bit graphics in late 2015 or very early 2016. PLayers complained about the low quality "Atari" graphics, and wanted it to look nicer, so a 3D Overworld was used through the whole game after about Feb-March 2016 IIRC.

The game is generally considered a *bust*, and it seems it was one of the more tumultuous eras of Scott Cawthon's pre-commercial, pre-movie days since I remember him interacting a lot with the fanbase via Steam at that time, and ultimatley, the game was considered a failure, and was pulled from steam, later re-released there for free, as well as GameJolt.

Currently it's a bit ignored overall by most people and more of a "cult" game than a popular mainstream release. THe nice part is it's *free* so you can obtain it at the two links I gave below...I may also offer OLDER releases here once I go through my archives (I archived the older releases of FNaF World because I rather well liked them).

GameJolt
instructions on how to Still get it through STEAM

INSTRUCTIONS
When you start the game you will need to create a save file - this is an RPG - a Role Playing Game, like Ultima, or Dragon Warrior/Dragon Quest, so you'll need to save your game to play it. There are three save files. I have a suggestions to use one for a normal game in party mode, one for hard mode with the same setup, and a third for hard mode with a chosen (set) number of animatronics.

NORMAL MODE - Normal mode games don't have all of the endings possible, but are a great way to start off. They also tend to progress faster than a Hard Mode game does, as the enemies start off a lot easier and don't get that much harder past a certain point. The biggest difference I can tell in battle is that you need to think a lot less about what you are about to do, to a point that at higher levels, with higher level characters, with a full selection of Bytes and Chips installed, you don't really have to do that much to take down all but the toughest bosses.

HARD MODE - This is where you can find all of the endings, which mostly rely on beating at least one of several Scottgames/FNaF related bosses. However, it is harder, the average time to progress is closer to an old 8-bit RPG from the late 80's/early 90's on the NES or PC-Engine, than it is compared to the ultra-easy reputation that this game has (I think because most people play in normal mode).

There are two character schemes in the game - Party Mode and Adventure Mode.

ADVENTURE MODE - In this mode, you start the game with eight animatronics in your party (the classics and the toy animatronics) and will accumulate more to use over time as you travel the land. This happens usually by triggering another battle immediatley after another battle with the message "A New Challenger Has Appeared" - and if you can defeat the animatronic, it's added to your party roster. There's a total of 40 playable characters, however, this is not the only way to obtain characters.

PARTY MODE - In Party mode, you set your party like a traditional RPG - ie Dragon Quest/Dragon Warrior III or Ultima III: Exodus. Basically, you pick your 8 characters, and that's who you use the entire time, and it never changes. This requires some strategy and is a bit harder because you need to consider what your party will need to be effective in battle ranging from melee attacks, ranged attacks, stats buffs, special "spells" of sorts - and whatnot. I suggest this mode more for if you've beaten the two difficulty levels in Adventure Mode and feel like a new challenge (or are a traditional RPG player like I am).


GENERAL GAMEPLAY STRUCTURE
You don't need to read this, but it might be useful to people who are not used to RPGs, or to FNaF World, which admittedly, plays a bit different from a traditional JRPG or CRPG style game.

The best method of gameplay structure is to go over the overworld in "passes". At least, that's what works best for me.

Pass 1 is just focusing on the overworld, the enemies are easier, and you get all the savepoints faster if you do it that way. Even in hard mode it keeps you from getting bored of an area and allows you to move forward rather quickly.

Pass 2 kind-of overlaps pass 1. It generally starts once we get to Lilygear Lake, giving me a chance to build up my characters as Lilygear Lake and the Graveyard beyond are some pretty hard worlds. So I'll go back to the forest, hit up the cave, snag the treasures inside, and while I'm at it, start upgrading Bytes as I get the money to do so.

Pass 3 is when we start to get one of the endings by going through Pinwheel Funhouse and then using the subtunnels to meet old man consequences - assuming I don't have the trophy for it yet. So I'll usually save just outside the subtunnel so I can replay from that point on. By now, I should have the key. So then I'll defeat porkpatch, and then most of this pass from that point forward is snagging the red chests by "breaking the game" and using the Find Characters chip to finish grabbing all of the characters.

The final pass is pass 4, which is mostly beating the bosses (Chip, Security, Cawthon, etc..) and playing all the halloween mini games to get the rest of the characters, and sweeping up any secrets I have left over.


PLAYABLE CHARACTERS
In FNaF World, there are 40 playable characters.
NAME
PICTURE
STATS
ATTACKS
DESCRIPTION
Freddy Fazbear
Basically "Classic" Freddy from Five Nights at Freddys (1). You start with him in position 1 of your party in Adventure Mode, and he's pretty straightforward.
Bonnie
"Classic" Bonnie from Five Nights at Freddy's (1), complete with guitar based attacks such as "Bash Jam" that beats the tar out of enemies with a guitar riff.
Chica
"Classic" Chica from Five Nights at Freddy's (1).
Foxy
"Classic" Foxy from Five Nights at Freddy's (1).
Toy Bonnie
From Five Nights at Freddy's 2, Toy Bonnie is very similar to classic Bonnie in a few ways but has some different attacks. While he still has the Bash Jam (because Guitar), his other attacks are a little different.
Toy Chica
Of course, the switchblade beak bird from Five Nights at Freddy's 2.
Toy Freddy
Hailing from Five Nights at Freddy's 2,
The Mangle
The classic take-apart-put-together-attraction from Five Nights at Freddy's 2, now he/she/yes is here to fight!
Balloon Boy (BB)
Everyone's "favorite" Annoyance from Five Night's at Freddy's 2.
J.J.
Hailing again, from Five Nights at Freddy's 2, taking a break from getting a little too cozy under the desk - here's the seldom seen J.J.
Phantom Freddy
From Five Nights at Freddy's 3 comes this hilariously wobbling old geezer of an animatronic.
Phantom Chica
Out of your toxic air filled nightmares of Five Nights at Freddy's 3 comes the phantom bird!
Phantom Baloon Boy
Phantom Foxy
Phantom Mangle
Withered Bonnie
Withered Chica
Withered Freddy
Withered Foxy
Shadow Freddy
The Marionette
Phantom Marionette
Golden Freddy
Paper Pals
Nightmare Freddy
Nightmare Bonnie
Nightmare Chica
Nightmare Foxy
Endo 01
Endo 02
Plushtrap
Plush Endo
Springtrap
??? (RQWFXASR)
The Crying Child
Toy Foxy/Funtime Foxy
Nightmare Fredbear
Nightmare
Fredbear
Spring Bonnie
Jack-O-Bonnie
Jack-O-Chica
AnimDude/Scott Cawthon
Chipper
Nightmare Balloon Boy
Nightmarionne
Coffee
Purple Guy

BEASTIARY