Super Mario RPG: The Legend of the Seven Stars |
![]() ![]() Super Mario RPG is a joint effort between Nintendo and Enix to create a mario themed RPG game - honestly, I can't think of anything better. In Super Mario RPG, the game starts with MArio in the final castle saving the princess. During Bowser and Mario's battle upon chandeliers (all of which you play to get you acquainted with the mechanics), after your battle, you are thrown from the castle, as is Bowser, and when you come back to the castle, there's a giant Sword stuck through the top of it - and nobody knows where the princess is, or if that giant, sentient sword has something to do with her dissappearance. So your quest is find the princes, solve the mystery of the sword, figure out what's causing problems with peoples dreams, and a whole myriad of other side quests. Probably one of the deepest stories and plots a Mario game ever had. Super Mario RPG has continued to live on as sort of a "Cult classic" after gaining some recognition in the 2000's as a good RPG. I see of it as a good set of training wheels for people who would not normally like RPG's to grasp them. IIRC, I think I played this before I did Dragon Warrior IV, so maybe that had something to do with me getting ino JRPGs.My Later days with the SNES - My Experiences IIRC, I either rented or bought Super Mario RPG rather late in the game, after the SNES was discontinued I think - sometime after 2000 for sure. And I remember getting hardcore into it. I think it was one of the last games I played on my Zenith TV in my childhood bedroom before the TV kicked the bucket. While the depth of the plot and the detail of the story is engaging, I did always feel it was a bit more "child-like" than the other stuff I play. I mean, Dragon Quest has death, mourning, real drama, hard-left turns, and even some moments that near TEAR JERKER. The Super Mario RPG version of this is characters landing in some strange and hilarious "captive" situation, confusion, drama over inane crap like a wedding dress for a mock wedding, and hard-left turns augmented with a tutorial from Toad. But hey, this was like RPG 101 for kids who were not acquainted with RPGs, just like Dragon Quest was an RPG designed for regular teens and adults who are not acquainted with the massively thick and difficult Western RPGs. |