CREEPINGNET'S WORLD
HYPERKIN RETRON 1 AV
Ah yes, the Nintendo Entertainment System, essentially the lowest bar of 8-bit gaming attractive to people beyond Gen X and a handful of Gen Y kids who grew up with them. Ask a Zoomer about an Atari 2600, most of them give you strange looks like you've lost your mind or are talking about some old Japanese car. But ask them about an NES and they will be among the first to lament to you that the damn thing costs $200 on e-bay, is worth a mint with games, and next to impossible to get. And fiddly as all heck because it's old due to that janky 72-pini connector. So Hyperkin came up with a solution - let's create an NES Clone, and on top of it all, let's release it in cool, retro and modern colors.

For $35-50.00 brand new you get a brand new, NES compatible, game console in a box with a matching Hyperkin wired game controller. The thing is composite only, and uses a micro USB connector for power (and possiby more?). Plus the thing takes up almost a 1/4th the size of the original NES "toaster" style system.

The beauty of this setup is I don't need some wall wart to power it, it'll plug into any of my Smart TV's, old or new, or my DV Capture rig, and it does not have a built in "scaler" which will just make for the same "lag" headaches my "Bastard Pie" does. Our main intent to get it, by the way, was so that the "Bastard Pi" could move to another room where I can continue to be a relentless tinkering with it, and not have to be constantly embarassed when me and my wife try to play Super Mario Bros. 1/2/3 and can't get the d*** thing to work right every time - leading to me cussing, running "sudo apt update" and having to let the d*** thing update the whole time we would have been playing video games. See kids, THIS is why I prefer real hardware over emulation. It's not that I don't understand it, it's that when I'm planning to game with the wife, I don't want or need to have to tweak or tune the f**** Raspberry Pi every d*** time I want to do something as simple as run a basic Nintendo game!
FIRST IMPRESSIONS
TBH, first impressions, when it comes to ANYTHING, don't mean jack shit to me. The reason why is because it's basically "judging a book by it's cover". At first glance and feel, this thing seems like an ultra-light, NES-on-a-chip console that feels a little flimsy in some places, in particulaar the A/V jacks did not instill much confidence to me ~ **but** - I knew the REAL test would be how it stacks up against my original 8-bit NES.
RETRON 1 AV VS NES-001
So the first thing anyone will notice is this a top-loader, doing away with that cool looking yet janky design Nintendo did to make their unit look like a VCR so as not to terrify Americans with the "oh no, not another one of those brain breaking, wallet busting, video game fad consoles like the Atari" (which, seriously Nintendo - it did not look like a VCR, the style put it in the ludicriously high-end toy bracket like Capsella or a Clodbuster 1/10th scale R/C monster truck kit).

Let's first discuss WHY this was made. See, the NES was released in December 1985 in America - that's almost 40 years ago folks, and these original NES-001 units are not getting any younger. Electronics that last 10 years are great, 20 years are amazing, 30 years are incredible, 40 years though is getting into that "exceptional" territory. I'm one of the lucky few running an original NES with the original method of cartridge attachment, with all original, Nintendo-assembled parts (Though I put the NES together out of three different NESes myself - that part is unoriginal), but overall, it's quite amazing that this thing even works at all considering how hard it's been used. The motherboard is from my Bro-In-Law's 1985, the case is from an ex-girlfriend's NES, and the cart edge connection was from an old pal of mine, Jonathan's, Game Genie free NES (though it's far from virgin from Game Genies now obviously). Mines now turning yellow despite minimual sun exposure and ZERO exposure to smoke (might be my first major Retrobrite job, lol). Oh yeah, and I'm still using the original Game Pads from my original NES I got for Christmas in 1990. In the guitar world, this already applies a "Vintage". Basically, it's like owning a 1964 Fender Jazzmaster, except the Jazzmaster is far less cantankerous. My original NES, I still have to pull questionable crap like pushing in carts at odd angles, pressing on them and pushing them forward or plling back with the NES on to get rid of intereference, or sometimes just slap a cartridge into the Game Genie to use it - usually meaning it's time to break out the paper clips, isopropyl, paper and cardboard, and clean and re-align the pins on the 72 pin connector again.

The Retron 1 AV attempts to alleviate much of the challenges of the original NES hardware....shortform list below (because I love making lists)...

  • Cartridge Attachment - Gone is the "toaster style" slide the cart in and press down then close the door method. This method was way to complex, though it did serve it's historical purpose of making the NES seem less like a game console and more like an "entertainment system". People complain carts are hard to remove but it seems they are not to me, I did it with one hand by grabbing it near the bottom and pushing against the console (kinda gently) with my fingers.
  • Power Bricks - The original NES used a 9VAC power brick with a pretty-standard, large sized, barrel jack connector. It works also with US-Robotics Modem PSUs which were rated the same, as well as with other power supplies. However, the Retron AV follows what's common today, which is to provide a USB cable and no power adapter. The upside to this is that you can connect the Retron to your modern Television's USB ports and use the Teleivision for power, eliminating the need for auxilary power altogether. Honestly, this setup with a flash-cart would probably make the entire shebang similar or the same to a NES mini that powers on with the TV for maximum convenience - could just leave it on and have a game on tap at all times (or the flash cart you're using).
  • Space near the TV - When the NES came out, we were still using 4:3 aspect ratio CRT television sets with a lot of surface area on top, or a lot of surface area on the enteratinment hutch or TV stand that the Television sat on. So size was not much of an issue, especially if you look at how big VCRs are. Actually, the typical middle-class home of the 80's had a "console" CRT TV with a huge chunk of real-estate on the top, sometimes designed to allow for at least a VCR and a game system or cable box on top. But in 2022, there's nowhere to sit an NES on top of a flat screen, and the size of entertainment hutches have gotten wider, but thinner overall, leaving little to no real-estate for a game system, let a lone a VHS, DVD, or cable box, and most digital media players for movies are so tiny that they could be velcroed to the back of the TV itself for a seamless integration. The Retron has a tiny footprint at about 8"x8"x2".
  • Color/Style - When Nintendo introduced the NES, you could have it in any color scheme you wanted, as long as it was black/gray/dark gray/red - and that was it. The Retron A/V comes in a multitude of color schemes. The Turquoise/Pink/Black one we wanted because it fit the theme of our bedroom, and I love that color scheme (obviously).

GAMEPLAY
The idea behind the Retron 1 AV is to make a system that performs identically to a vintage NES. However, I did find a few things that may make your experience different. I'm documeneting these here. I started this list playing Tetris and Dragon Warrior III on mine. YMMV.

A Word on DSP - If you are experiencing "lag", it's NOT the Retron to blame, it's your TV. See, modern UHD 4K TV's have a epic megaton of Digital Signal Processing - or DSP - applied to an input signal, compared to your old CRT TV which had none. That DSP is running on an anemic CPU inside the TV, and is not quick enough to react so when applied to certain game systems without some kind of lag-compensation feature for HDMI or whatever, like a lot of modern consoles, you might experience LAG. It's suggested to remove as MUCH processing as you can when running older consoles like this. Lukily this works with my SHARP and my older Samsung, but my TCL does not play as easily or nicely.

You can see my game collection here as well as here for the Japanese Famicom releases I'm using with a 72 pin to 60 pin adapter. Since it's rather time consuming to go through all the games all at once and complete this page, I'm going to mention issues as they arise.

First is that most of your bog-standard, off-the-shelf NES games will work as intended. The audio, however, is just a little bright, and less as warm as the original NES hardware over AV or RF, and some sounds are little different. This is likely because this is a NES on a Chip, so it does not behave 100% like a regular Ricoh 2a03 NES-001 unit. Most people, will generally be just fine with the regular, bog-standard, licensed NES titles on this console.

I did have an oddity with Dragon Warrior III at one point where all my characters were somehow, automatically healed when I went into Zoma's castle.

Sound on Kirby's Adventure doesn't always process right, sounds like a channel is missing on this particlar device every once in awhile, and the volume levels are inconsistant. This is something I'm also trying to see if it's the TV's DSP messing with us or the Retron AV.

I purchased a 150-in-1 "Pocket Games" Famicom MultiCart in 2023, and found some oddness as well with certain games such as Parodius, which refused to run right at all when selected. I also had some weird problems with my Sharp Smart TV with "Summer Carnival 92'" going from letterboxed to fullscreen briefly during gameplay. However, it's hard to tell if this is just the multicart itself, or the actual game causing this.